v1.1.33
v1.1.33
The first built-in anti-flail recipe: niagara_fire builds a working fire effect from scratch and verifies it emits.
Server
flow(action="run", flowName="niagara_fire")creates a Niagara emitter and system, tunes continuous spawn rate, upward velocity, and an HDR orange colour, and ends with theniagara(action="validate")verify gate - so the run tells you whether the system actually emits rather than leaving a plausible-looking empty shell. A 0-to-1, best-practice starting point, not a demo. Lands at/Game/VFX/Fire/NS_Fire; overridename/packagePathvia runtime params.
This is the reference pattern for further recipes: build from scratch, then assert on the verify gate.