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v1.1.33

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@db-lyon db-lyon released this 24 Jul 01:59

v1.1.33

The first built-in anti-flail recipe: niagara_fire builds a working fire effect from scratch and verifies it emits.

Server

  • flow(action="run", flowName="niagara_fire") creates a Niagara emitter and system, tunes continuous spawn rate, upward velocity, and an HDR orange colour, and ends with the niagara(action="validate") verify gate - so the run tells you whether the system actually emits rather than leaving a plausible-looking empty shell. A 0-to-1, best-practice starting point, not a demo. Lands at /Game/VFX/Fire/NS_Fire; override name / packagePath via runtime params.

This is the reference pattern for further recipes: build from scratch, then assert on the verify gate.