v1.1.7
v1.1.7
Three Motion Matching authoring gaps closed, so a locomotion content pipeline can be built end to end through the bridge.
Server
- PoseSearchDatabase clip authoring (#684).
animation(set_pose_search_clips)authors the whole clip list in one call - the "duplicate a stock PSD, swap its clips" pipeline step - replacing the list by default.animation(add_pose_search_sequence)now takes per-clip flags too:mirror(original/mirrored/both),disableReselection,sampleStart/sampleEndsampling range, andenabled. Follow withbuild_pose_search_index. - ChooserTable row authoring (#685). New
choosercategory:describeintrospects a table's input columns, output type, and fallback;list_rowsdumps each row's output and per-column cell values as round-trippable text;add_row/set_rowauthor a row by setting the output object (asset, soft asset, or nested chooser) plus input-column conditions;delete_rowremoves one. This is how you extend a pose-search chooser (add a stance branch, retarget an output) without hand-editing the Chooser Table editor. - UserDefinedEnum editing (#686).
asset(edit_user_defined_enum)adds, renames, and removes enumerators on a UserDefinedEnum content asset viaFEnumEditorUtils, recompiling dependents;asset(list_enum_values)introspects the values. Extends enum-keyed systems (a Chooser column, a gameplay branch) without the enum editor UI.
Internals
- Chooser plugin added as a module dependency; new
FChooserHandlerstranslation unit. - PoseSearch clip add now uses the unified UE 5.7+
FPoseSearchDatabaseAnimationAssetAPI.