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v1.1.9

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@db-lyon db-lyon released this 06 Jul 13:52

v1.1.9

Completes the Motion Matching pipeline through the bridge: the runtime AnimGraph side now assembles alongside the content assets.

Server

  • Motion Matching node. animation(add_motion_matching_node) adds a Motion Matching node to an AnimBP AnimGraph, points it at a PoseSearchDatabase, and wires its pose output to the Output Pose.
  • Pose History node. animation(add_pose_history_node) adds the PoseSearchHistoryCollector the Motion Matching node needs, self-generating trajectory by default (no external trajectory pin required) and splicing itself into the pose chain feeding the Output Pose.

With the schema, mirror table, database, and normalization authoring from v1.1.8, a single-database Motion Matching setup can now be built end to end - content assets and the AnimBP graph - without leaving the bridge.

Internals

  • AnimGraph node settings live in a private Node struct, set via reflection. Adds the PoseSearchEditor module dependency. Verified live: MM node to Pose History to Output Pose compiles and reads back correctly wired with the database assigned.