Releases: dcl-regenesislabs/bevy-editor
Release list
v0.3.3
What's Changed
- Run the validation gate's checks concurrently by @gonpombo8 in #74
- Publish into a world without wiping it by @gonpombo8 in #75
- Give the ladder the rungs its knobs were faking by @gonpombo8 in #82
- Stop the hierarchy printing an entity's name twice by @rodrigo685 in #80
- Keep modals open when a drag ends on the scrim by @gonpombo8 in #84
Full Changelog: v0.3.2...v0.3.3
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.3.2
What's Changed
- Show a world who's playing it by @gonpombo8 in #72
- Make the scene picker a row of cards, not a stack of rows by @gonpombo8 in #73
Full Changelog: v0.3.1...v0.3.2
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.3.1
What's Changed
- Launch Window UX and Accessibility 1st Pass by @rodrigo685 in #65
- Show world thumbnails again, and stop printing colour escapes by @gonpombo8 in #70
- Say which side your code runs on, and split messages by direction by @gonpombo8 in #62
- Edit a world's own title, description and image by @gonpombo8 in #71
Full Changelog: v0.3.0...v0.3.1
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.3.0
What's Changed
- Relaunch the binary the update actually installed by @gonpombo8 in #68
- Call the app by one name in dev and in the OS by @gonpombo8 in #69
Full Changelog: v0.2.6...v0.3.0
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.2.6
What's Changed
- Scale up loading and error screens UI by 30% by @rodrigo685 in #63
- Stop failing scene launches that were only slow by @gonpombo8 in #66
- Find the assistant CLI where the user actually installed it by @gonpombo8 in #67
Full Changelog: v0.2.5...v0.2.6
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.2.5
What's Changed
- Enforce even-numbered Node versions by @gonpombo8 in #61
- Give the DOM tests a localStorage by @rodrigo685 in #59
- Hierarchy: Replaces entity description with Icons by @rodrigo685 in #60
Full Changelog: v0.2.4...v0.2.5
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Decentraland Studio.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.2.4
What's Changed
- Toolbar Scene Mute + Play/Mute/Rename Shortcuts + Inspector Capitalization & Color-Coding Transform AXIS by @rodrigo685 in #58
New Contributors
- @rodrigo685 made their first contribution in #58
Full Changelog: v0.2.3...v0.2.4
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.2.3
What's Changed
- Open an entity's behavior card on first selection by @gonpombo8 in #57
Full Changelog: v0.2.2...v0.2.3
v0.2.2
What's Changed
- Let the hierarchy search find what the tree is hiding by @gonpombo8 in #49
- Check for updates the moment the app starts by @gonpombo8 in #50
- Ship the textures nine built-in models were missing by @gonpombo8 in #51
- Stop shipping the editor's multiplayer probe in every new scene by @gonpombo8 in #52
- Make a round-based multiplayer game something you build in the editor by @gonpombo8 in #53
- Add entity folders to organize the scene tree by @gonpombo8 in #54
- Spawn client-side: trigger fires, copy appears, nothing stored by @gonpombo8 in #56
Full Changelog: v0.2.1...v0.2.2
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.
v0.2.1
What's Changed
- Make prefabs a top-level tab, and fix what that exposed by @gonpombo8 in #46
- Dock the editor panels, and stop the assistant hiding by @gonpombo8 in #47
- Enforce the conventions the docs claimed, and split what drifted by @gonpombo8 in #48
Full Changelog: v0.2.0...v0.2.1
Installing on macOS
If macOS says “Bevy Scene Editor is damaged and can’t be opened” — the app isn’t damaged. It just isn’t signed with an Apple certificate yet, and macOS shows this for any unsigned app downloaded from a browser. After dragging the app to Applications, run this once in Terminal:
xattr -d com.apple.quarantine "/Applications/Bevy Scene Editor.app"
then open it normally. This is only needed on the first install — from then on the editor updates itself automatically and the dialog never appears again.