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Version 5.17.0

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@ddbrown30 ddbrown30 released this 14 Jul 21:04
1d57c2e
  • Major refactor to the way we store and handle skills and attributes to make them more generic. I've tested as much as I can but expect some bugs.
  • If an item does not have a trait set, we will search through the valid actions and automatically select one of them that has a trait override, so long as it doesn't contain one of a list of disallowed properties. For example, a skill override action that contains "dmgOverride" or "rof" will not be automatically selected. This is to ensure that we don't auto-select an action that may have unexpected behaviour. You can of course still manually select these actions yourself.
  • If an item does not have damage set, we do the same logic as for traits as described above, just with a different list of disallowed properties.