Horde Studio v11.5.0
Horde Studio 11.5.0
This release makes Horde Studio easier to navigate, makes visual Worlds more reliable, and gives Virtual Humans a genuine awareness of when you text, how long you disappear, and whether they are still waiting for you.
Virtual Humans that notice time
- Virtual Humans now receive exact message send, read and reply times in their own timezone.
- Late-night messages remain late-night messages: a text sent at 2 a.m. can be read the next morning with that context intact.
- Long gaps are surfaced naturally when a conversation resumes instead of being flattened into an ordinary next turn.
- Added deterministic silence stages for companions who are waiting, concerned, hurt or beginning to detach.
- Silence consequences evolve relationship state locally without adding paid model calls.
- Autonomous follow-ups stop after an unanswered outreach instead of endlessly messaging through silence.
- Multi-bubble replies count as one response turn, preventing false ghosting and follow-up spam.
- Added a per-timeline Silence has consequences control for players who want time awareness without relationship penalties.
- Added clearer delivery, read-time and waiting-state details throughout the Virtual Human interface.
World presentation reliability
- Fixed Enable visual presentation and generated visual settings failing to persist after saving or reopening World Studio.
- Expanded image-response decoding for dedicated image APIs, multimodal chat responses, nested content parts, inline data and base64 payloads.
- Fixed successful OpenRouter map-skin generations remaining stuck on Generating… with no displayed image.
- All world visual generators now reliably restore their controls after success or failure.
- Improved dialogue attribution using character aliases, grammatical focus, speech tags and carried conversational context.
- Ambiguous dialogue now remains ordinary prose instead of confidently assigning the wrong portrait.
- Cinematic narrative cards use translucent glass so authored room backgrounds remain visible.
- World play now displays the actual world name and artwork instead of a generic Dungeon Master identity.
Cleaner creator and library flows
- Added explicit Play and Edit actions to Chat Library cards and group rooms.
- Added consistent save-and-enter actions across Chat, Virtual Human and World studios.
- Repaired Character Studio alignment, responsive identity fields and styled media uploads.
- Improved World Studio’s basic-information layout and narrow-screen behavior.
- Added the official Horde Studio Discord link to the persistent sidebar.
- Preserved creator state when smart helpers normalize presentation settings.
Distribution and repository cleanup
- Added and verified the compact cross-platform portable build pipeline.
- Removed duplicate full-resolution world artwork while retaining optimized shipped assets.
- Removed generated archives and macOS metadata from the repository workspace.
- Repaired invalid Git metadata and compacted local repository storage.
- Restored the shared audit source harness to version control so regression suites work in fresh clones.
- The portable package remains self-contained and includes the local bridge and platform launchers.
Validation
- Virtual Human regression audit: 157/157 checks pass.
- Cross-mode creator UX audit: 7/7 checks pass.
- World presentation reliability audit: 6/6 checks pass.
- World visual-media audit: 12/12 checks pass.
- Smart-input UX audit: 11/11 checks pass.
- Contextual intent and tool reliability audit: 13/13 checks pass.
- Movement and location hierarchy audit: 36/36 checks pass.
- Portable archive contents, filenames and launch scripts verified locally before tagging.