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Horde Studio v11.5.0

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@github-actions github-actions released this 05 Aug 18:04
· 13 commits to main since this release

Horde Studio 11.5.0

This release makes Horde Studio easier to navigate, makes visual Worlds more reliable, and gives Virtual Humans a genuine awareness of when you text, how long you disappear, and whether they are still waiting for you.

Virtual Humans that notice time

  • Virtual Humans now receive exact message send, read and reply times in their own timezone.
  • Late-night messages remain late-night messages: a text sent at 2 a.m. can be read the next morning with that context intact.
  • Long gaps are surfaced naturally when a conversation resumes instead of being flattened into an ordinary next turn.
  • Added deterministic silence stages for companions who are waiting, concerned, hurt or beginning to detach.
  • Silence consequences evolve relationship state locally without adding paid model calls.
  • Autonomous follow-ups stop after an unanswered outreach instead of endlessly messaging through silence.
  • Multi-bubble replies count as one response turn, preventing false ghosting and follow-up spam.
  • Added a per-timeline Silence has consequences control for players who want time awareness without relationship penalties.
  • Added clearer delivery, read-time and waiting-state details throughout the Virtual Human interface.

World presentation reliability

  • Fixed Enable visual presentation and generated visual settings failing to persist after saving or reopening World Studio.
  • Expanded image-response decoding for dedicated image APIs, multimodal chat responses, nested content parts, inline data and base64 payloads.
  • Fixed successful OpenRouter map-skin generations remaining stuck on Generating… with no displayed image.
  • All world visual generators now reliably restore their controls after success or failure.
  • Improved dialogue attribution using character aliases, grammatical focus, speech tags and carried conversational context.
  • Ambiguous dialogue now remains ordinary prose instead of confidently assigning the wrong portrait.
  • Cinematic narrative cards use translucent glass so authored room backgrounds remain visible.
  • World play now displays the actual world name and artwork instead of a generic Dungeon Master identity.

Cleaner creator and library flows

  • Added explicit Play and Edit actions to Chat Library cards and group rooms.
  • Added consistent save-and-enter actions across Chat, Virtual Human and World studios.
  • Repaired Character Studio alignment, responsive identity fields and styled media uploads.
  • Improved World Studio’s basic-information layout and narrow-screen behavior.
  • Added the official Horde Studio Discord link to the persistent sidebar.
  • Preserved creator state when smart helpers normalize presentation settings.

Distribution and repository cleanup

  • Added and verified the compact cross-platform portable build pipeline.
  • Removed duplicate full-resolution world artwork while retaining optimized shipped assets.
  • Removed generated archives and macOS metadata from the repository workspace.
  • Repaired invalid Git metadata and compacted local repository storage.
  • Restored the shared audit source harness to version control so regression suites work in fresh clones.
  • The portable package remains self-contained and includes the local bridge and platform launchers.

Validation

  • Virtual Human regression audit: 157/157 checks pass.
  • Cross-mode creator UX audit: 7/7 checks pass.
  • World presentation reliability audit: 6/6 checks pass.
  • World visual-media audit: 12/12 checks pass.
  • Smart-input UX audit: 11/11 checks pass.
  • Contextual intent and tool reliability audit: 13/13 checks pass.
  • Movement and location hierarchy audit: 36/36 checks pass.
  • Portable archive contents, filenames and launch scripts verified locally before tagging.