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v0.0.2g
What's Changed
- Use BVX for voxel keys and edit storage; disable occlusion queries until proxy rendering by @deadronos in #178
- Integrate BVX-backed voxel keying and edit storage by @deadronos in #177
- Refactor duplicate logic and fix silent catches by @google-labs-jules[bot] in #179
- Enhance game mechanics with BVX integration and performance improvements by @deadronos in #180
- merge to refactor branch by @deadronos in #181
- Extract movement helper (moveTowards → movement.ts) by @google-labs-jules[bot] in #189
- refactor: extract movement helper and update usages in tickDrones by @deadronos in #190
- Refactor drone docking logic into outpostHelpers by @google-labs-jules[bot] in #191
- Refactor tickDrones to split miner and hauler handlers by @google-labs-jules[bot] in #192
- Refactor MeshingScheduler to use generic PriorityQueue by @google-labs-jules[bot] in #193
- Extract mesh utilities from useMeshedChunks by @google-labs-jules[bot] in #194
- Refactor VoxelLayerInstanced into focused hooks by @google-labs-jules[bot] in #195
- Extract FrontierManager and OutpostManager from WorldModel by @google-labs-jules[bot] in #196
Full Changelog: v0.0.2f...v0.0.2g