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v0.1.5

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@deadronos deadronos released this 03 Apr 15:01
· 16 commits to main since this release
a8d0624

What's Changed

  • docs: amend constitution to v1.1.0 (test organization + LOC tracking) by @deadronos in #102
  • Amend constitution and enhance obstacle spawner functionality by @deadronos in #103
  • docs: align constitution & LOC refactor plan by @deadronos in #104
  • Amend constitution and enhance obstacle spawner functionality by @deadronos in #105
  • Visual Enhancements: Cyberpunk Aesthetic & Post-Processing by @google-labs-jules[bot] in #106
  • Implement cyberpunk visual enhancements and postprocessing effects by @deadronos in #107
  • Implement dynamic resolution scaling and performance monitoring by @deadronos in #108
  • Refactor duplicated code in pathfinding and math utils by @google-labs-jules[bot] in #109
  • Clean up and align .github/instructions by @google-labs-jules[bot] in #111
  • Implement visual enhancements, performance monitoring, and code refactoring by @deadronos in #112
  • Refactor Monolithic Files and Extract Logic by @google-labs-jules[bot] in #110
  • Refactor AI and Scene components for modularity and performance by @deadronos in #113
  • Expand test coverage for AI, Combat, and Visual systems by @google-labs-jules[bot] in #114
  • Refactor AI and Scene components; expand test coverage by @deadronos in #115
  • Offload pathfinding to Web Worker by @google-labs-jules[bot] in #117
  • Add Project Review and Suggestions by @google-labs-jules[bot] in #116
  • feat: Implement Unit Class Specialization (Roles) by @google-labs-jules[bot] in #118
  • Refactor AI components and enhance pathfinding with Web Workers by @deadronos in #119
  • Refactor InstancedProjectiles by @google-labs-jules[bot] in #120
  • Refactor InstancedProjectiles for improved maintainability by @deadronos in #121
  • Overhaul UI: enhance pause/resume controls and implement battle stats modal by @Copilot in #123
  • Add live robot list UI with collapsible teams and drag support by @Copilot in #125
  • Refactor AI components and overhaul UI with enhanced pathfinding by @deadronos in #126
  • Deprecate legacy reactive steering system (Phase 1) by @google-labs-jules[bot] in #127
  • Refactor duplicate logic in geometry checks and robot relations by @google-labs-jules[bot] in #128
  • Deprecate legacy reactive steering system and refactor logic by @deadronos in #129
  • Implement NavMesh Pathfinding System by @deadronos in #130
  • Refactor AI components and implement NavMesh pathfinding by @deadronos in #131
  • Refactor AI components and enhance contributor documentation by @deadronos in #132
  • Refactor AI components and enhance contributor documentation by @deadronos in #133
  • Refactor AI components and improve performance by @deadronos in #134
  • Update dynamic arena sample JSON and enhance pathfinding error handling by @deadronos in #135
  • chore: update dependencies and improve pathfinding error handling by @deadronos in #136
  • Upgrade dependencies to Vite 8, ESLint 10, and latest packages by @deadronos in #137
  • Refactor Simulation and Enhance Medic AI by @deadronos in #138
  • fix: enhance collision, ai targeting, and optimize ecs loops by @deadronos in #139
  • chore: Deduplicate logic across multiple modules by @deadronos in #140

Full Changelog: v0.1.4...v0.1.5