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v0.7.4
Pre-release
Pre-release
v0.7.4 improves performance generally and adds a host of new storefronts and improved detailing to all parts of the mall, especially the 1980s-1990s food court and Rose Mall exterior, and the 1960s-1970s Gold Mall.
Environment Updates (31)
- Added The Banque, Columbus, Double Up, Kinney Shoes, Fashion Conspiracy, Rug Crafters, and Topps & Trowsers to 60s70s Gold Mall
- Added signage and storefront details to Pier 1 Imports, Bosworth-Sullivan, Veldkamp's Flowers, and Community Finance at the exterior of 60s70s Blue Mall
- Added exterior signage for Famous Footwear, K-G Men's Store, Lerner's, and Meek's Luggage on the east side of 80s90s Rose Mall
- Added Renzios, Sakura, and Wendy's 80s90s Food Court
- Added details on Paul Wu's storefront details in 80s90s Food Court
- Added benches to the 80s90s Food Court
- Added vegetation to 80s90s Food Court central ring and outer floor planting areas
- Added vegetation to outdoor planters in 80s90s
- Added roll-up gate recessed wall details and corner protectors to all 80s90s Food Court tenants
- Added missing trash cans and inner-circle planters to the 80s90s Food Court
- Added missing handrails to 80s90s Food Court stairs near Wendy's
- Added back rooms and hallways to Food Court service areas, including floor materials, ceilings, lights, and doors
- Added wayfinding signage at Rose Mall's southeast entrance for Gart Brothers and Meek's in both 60s70s and 80s90s
- Improved 60s70s Robin Hood restaurant detailing based on new photos
- Improved 80s90s Food Court umbrellas by moving them to a scene object that gets light calculations
- Improved 80s90s Orange Julius oranges by moving them into a scene object that gets light emission and adding emission to brighten them
- Improved 80s90s Food Court beige tile texture by brightening grout and increasing texture extents
- Improved variety of plants in all 80s90s planters
- Converted Sbarro and Musicland signage to neon-based outlines in 80s90s
- Updated Main Menu thumbnails, including adjusting position of Food Court, Gold Mall, Shamrock Mall, and Cinder Alley southwest entrance to improve camera angles in 80s90s
- Fixed unfinished 60s70s Blue Mall staircase detailing and positioning at garage lobby
- Fixed outdated and misaligned Joslins ceiling in 60s70s and 80s90s
- Fixed an issue where the 80s90s Shamrock Mall floor texture was stretched and rotated
- Fixed an issue where NPC radius was set too high, resulting in the inability to walk through some mall entrances
- Fixed rendering issues with the 80s90s mall common floors due to very large surfaces
- Fixed rendering issues with the 60s70s and 80s90s Shamrock Mall ceilings due to very large surfaces
- Fixed geometry issues with the connection between the ceiling and storefront in 60s70s Stuart's
- Fixed accuracy issues with food court marquee light spacing along perimeter, and transitioned legacy lights to Dynamo-based lights
- Fixed accuracy issues with Sbarro's middle storefront pilaster in 80s90s Food Court
- Fixed accuracy issues with 60s70s Blue Mall floors and furniture
- Fixed accuracy issues with the Woolworth's signage in both 60s70s and 80s90s
Code Updates (6)
- Added missing occludee/occluder support to existing static flags rules, which should generally improve runtime performance
- Added the ability to toggle additional proxy replacements and meshes
- Added specular, emission, and metallic support for select new materials
- Set solid doors and windows to not occlude, allowing for backroom exploration without incorrect occluding
- Increased metallic quality for all metal and glass surfaces
- Decreased lightmap resolution for certain elements to paradoxically improve lightmap results