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v0.7.4

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@deanstein deanstein released this 01 Jan 00:22
· 375 commits to master since this release

v0.7.4 improves performance generally and adds a host of new storefronts and improved detailing to all parts of the mall, especially the 1980s-1990s food court and Rose Mall exterior, and the 1960s-1970s Gold Mall.

Environment Updates (31)

  • Added The Banque, Columbus, Double Up, Kinney Shoes, Fashion Conspiracy, Rug Crafters, and Topps & Trowsers to 60s70s Gold Mall
  • Added signage and storefront details to Pier 1 Imports, Bosworth-Sullivan, Veldkamp's Flowers, and Community Finance at the exterior of 60s70s Blue Mall
  • Added exterior signage for Famous Footwear, K-G Men's Store, Lerner's, and Meek's Luggage on the east side of 80s90s Rose Mall
  • Added Renzios, Sakura, and Wendy's 80s90s Food Court
  • Added details on Paul Wu's storefront details in 80s90s Food Court
  • Added benches to the 80s90s Food Court
  • Added vegetation to 80s90s Food Court central ring and outer floor planting areas
  • Added vegetation to outdoor planters in 80s90s
  • Added roll-up gate recessed wall details and corner protectors to all 80s90s Food Court tenants
  • Added missing trash cans and inner-circle planters to the 80s90s Food Court
  • Added missing handrails to 80s90s Food Court stairs near Wendy's
  • Added back rooms and hallways to Food Court service areas, including floor materials, ceilings, lights, and doors
  • Added wayfinding signage at Rose Mall's southeast entrance for Gart Brothers and Meek's in both 60s70s and 80s90s
  • Improved 60s70s Robin Hood restaurant detailing based on new photos
  • Improved 80s90s Food Court umbrellas by moving them to a scene object that gets light calculations
  • Improved 80s90s Orange Julius oranges by moving them into a scene object that gets light emission and adding emission to brighten them
  • Improved 80s90s Food Court beige tile texture by brightening grout and increasing texture extents
  • Improved variety of plants in all 80s90s planters
  • Converted Sbarro and Musicland signage to neon-based outlines in 80s90s
  • Updated Main Menu thumbnails, including adjusting position of Food Court, Gold Mall, Shamrock Mall, and Cinder Alley southwest entrance to improve camera angles in 80s90s
  • Fixed unfinished 60s70s Blue Mall staircase detailing and positioning at garage lobby
  • Fixed outdated and misaligned Joslins ceiling in 60s70s and 80s90s
  • Fixed an issue where the 80s90s Shamrock Mall floor texture was stretched and rotated
  • Fixed an issue where NPC radius was set too high, resulting in the inability to walk through some mall entrances
  • Fixed rendering issues with the 80s90s mall common floors due to very large surfaces
  • Fixed rendering issues with the 60s70s and 80s90s Shamrock Mall ceilings due to very large surfaces
  • Fixed geometry issues with the connection between the ceiling and storefront in 60s70s Stuart's
  • Fixed accuracy issues with food court marquee light spacing along perimeter, and transitioned legacy lights to Dynamo-based lights
  • Fixed accuracy issues with Sbarro's middle storefront pilaster in 80s90s Food Court
  • Fixed accuracy issues with 60s70s Blue Mall floors and furniture
  • Fixed accuracy issues with the Woolworth's signage in both 60s70s and 80s90s

Code Updates (6)

  • Added missing occludee/occluder support to existing static flags rules, which should generally improve runtime performance
  • Added the ability to toggle additional proxy replacements and meshes
  • Added specular, emission, and metallic support for select new materials
  • Set solid doors and windows to not occlude, allowing for backroom exploration without incorrect occluding
  • Increased metallic quality for all metal and glass surfaces
  • Decreased lightmap resolution for certain elements to paradoxically improve lightmap results