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Wildercord 0.10.0-alpha

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@defnotean defnotean released this 04 Oct 22:02
· 397 commits to main since this release

Wildercord 0.10.0-alpha — Cave gardens, wetland fieldcraft and new signatures

Minecraft Java 26.3 · Fabric · Java 25

Install wildercord-0.10.0-alpha+mc26.3.jar on the server and every client, with Fabric API
0.161.0+26.3 and Fabric Loader 0.19.5 or newer. This update adds blocks, items, creatures,
particles and packets: 0.9.x clients must update before joining. Keep only one Wildercord
JAR in mods; the sources JAR is for development.

A living cave garden

  • Glowcaps grow in damp, covered caves, but only an actual rested Sporeback Snail browse
    matures them; Life magic only prepares a bud. Build a Fungal Nursery, gather Mycelial Dew,
    craft a Fungal Poultice or the thirty-two-use offhand Cave Breather, and follow Mara's
    optional Three Breathmarks investigation.
  • Rootmolt Striders compete for mature caps, defend their garden with a warned physical rake
    and a short restraint, and can be answered with melee, cleansing or a sidestep.
  • Mara's Drainhouses generate in newly explored lush and dripstone caves. Their investigation
    leads to three ledger lore books, Mara's Empty Bell (interrupts one Rootmolt's warning or
    hold) and Rootbound Greaves (a still, crouched wearer denies one restraint).
  • Mossveil Dormice are small cave companions tamed with three Glowcap Gill feedings. With a
    curled dormouse and a nearby nursery, the Mossveil Cowl shortens current Poison.

Banks, birds and woodland ferns

  • The Siltcrest Bittern stalks wild cod and salmon from dry banks at night and shelters by day.
    Named, bucket and persistent fish are protected; crouch to observe or offer a fish.
  • The Tideward crossing kit: Reedwater Waders for shallow supported banks, Dewglass
    Spectacles
    that read a Reedback Crab's raised claws, and the Bank Surveyor's Line, which
    shows a short route over real footing.
  • The Reed Rattle answers a crab's warning claws; Rook's Rainshield catches one arrow for
    you or for a teammate who accepts your cover by crouching.
  • Cinder Bailiffs tend cooled ferns and answer threats with a warned three-vent heat fan that
    starts no fires. Cinder Ferns can be crafted, planted, harvested without losing the root,
    and cooled, warmed or grown by real paid spells.

New magic

  • Four new craftable runes: Basinfill (fills a small enclosed basin with water), Root Carry
    (moves a young Cinder Fern over two paid casts), Watchweft (a 45-second private camp watch)
    and Manabraid (a consenting, lossy mana gift to an allied caster).
  • Eighteen new signature fusions, for 40 in total: field signatures such as Springbed, Cinder
    Sieve, Ashen Mercy, Clockroot, Skylatch and Thresherwind, and expedition signatures such as
    Nullcatch, Second Bell, Red Ledger, Quietus, Pulse Ferry, Last Lantern, Wayline and Shard Compass.
  • Earth, Life and Void effects have authored preparations and moving bodies. Life outcomes leave a
    material mark on the actual body, plant or tool that changed, with their own sounds.
  • The runtime roster is 372 runes: 39 shapes, 280 effects, 36 modifiers and 17 links; 203 are
    craftable.

Fixes

  • Repeated parts of one paid ward can no longer refill spent Reflect or Foresight charges, and
    Reflect only answers damage that actually landed.
  • A Nullcatch or Quietus on a target already screened by the other no longer erases that paid screen.
  • Surveying, harvesting, camp checks and fern spells no longer erase a dungeon room's record of
    a player-placed block or set off another player's glyph trap.
  • Collect leaves drops reserved for other players in place; Grow checks both halves of tall plants.
  • Spectators no longer intercept projectiles, beams, Touch, Chorus or imbued aim.
  • The magic visuals screen fits Minecraft's smallest window; the benchmark started from the
    Grimoire now measures the plain game view.
  • Live wildlife spawn queries run only on the server thread and refuse during chunk generation.

Updating worlds

Back up worlds and configuration before updating. Existing chunks remain; Drainhouses and other
new generation appear only in newly generated terrain. New creature spawn switches are added to
existing configuration files with their defaults. Natural multiplayer pacing, sustained ecosystem
performance, shader readability and every spell pairing remain ongoing review work; the larger
living-world expansion is still in progress.

Player guide ·
Complete changelog ·
Source and issues