Repository navigation
Wildercord 0.11.0-alpha — Masters of Tomorrow and 48 places to find
Pre-releaseWildercord 0.11.0-alpha — Masters of Tomorrow and 48 places to find
Minecraft Java 26.3 · Fabric · Java 25
Install wildercord-0.11.0-alpha+mc26.3.jar on the server and every client, with Fabric API
0.161.0+26.3 and Fabric Loader 0.19.5 or newer. This update adds structures, items, runes,
advancements and packets: 0.10.x clients must update before joining. Keep only one Wildercord
JAR in mods; the sources JAR is for development.
48 buildings and places to explore
Six new families of sites appear in newly generated chunks. Each site has its own loot and
advancement, and each family has its own wiki page.
- Farmsteads: a windmill with a well to wake, an herbalist's cottage, a beekeeper's apiary, a
walled orchard with a buried cache, a shepherd's hut, a sunken mushroom ring, a granary barn
with a harvest shrine, and an abandoned scarecrow field. - Master halls: Forge Dojo, Wind Gate, Quarry Hall, Waterfall Shrine, Root Temple, Sundial
Court, Star Terrace and the underground Resonance Chamber. Each keeps two breathing schools and
has practice dummies, a lectern guide and a short trial (a seal, a climb or a guard). - Roadside: a crossroads wayfarer inn, a hilltop watchtower with a signal fire, a broken
bridge, a rune library with a shelf riddle, standing stones with a buried gift, a caravan camp,
a cartographer's hut whose chest holds a map to another site, and a vow circle. Visiting one records it
in the lore journal. - Water: a stilt smokehouse, a lighthouse, a watermill, an ice fishing camp, a pier and
boathouse, a sunken shrine with an air pocket, mangrove net-weavers' huts and a tidepool grotto. - Mining: Hillside Mine, Mountain Forge Hall, Crystal Survey Lab, Collapsed Delve, Basalt
Foundry (Nether), Deepslate Vault, Prospector's Camp and Miner's Rest. - Wild places: a Venom Ziggurat with a dart-trap tunnel, a half-buried Dune Temple with a
hidden sanctum, a Rime Monastery ruin, an Iron Gatehouse, a Dawn Pavilion, an Echo
post, an Ember outpost in the Nether and a Void Lantern in the End.
Masters and breathing
- Thirteen new Sword Masters, so every breathing method has one (16 in all), with 417 named
techniques between them and a signature attack each. - Six new breathing methods with five arts each: Tide, Iron, Dune, Echo, Dawn and Venom.
- Field forms for the Master-form slot: Cinder Lunge, Reed Slip, Air Step, Plunging Strike,
Wall Turn and Stone Hinge. Each moves your real body, stops at walls and ledges and ends in a
recovery. - Spell Cut: a learned swing that cuts a hostile spell flying at you.
- Masters choose varied combinations, give short, readable instructions, and punish slow casts
with a warned dash that always leaves an opening.
Runes, journal and vows
- The Rune Catalog (Ctrl+B in the Cord screen) lets you search, filter and sort runes.
- Nearly 300 new everyday runes in the hearth, Tide, farmstead, delving, Wayfarer's and support
packs, plus 17 links and 36 modifiers with conditions and watchers. None of the utility packs
deals damage. - The lore journal (H) records places, Masters, duelists, methods and lines spoken to you.
- Circle Vows (
/vow): later Heart Circles offer a choice between two vows. - Heart Circles now reach XX, the Mana Crystal cap is 100, and voluntary parties of up to eight
players share targeting rules.
Fixes
- Delayed effects keep their source and check alliances when they land.
- Spell interruption counts only damage that actually landed.
- Lantern Newts no longer drift up during tight turns, and rimehares settle at the end of a
route. - Water-site villagers are marked as residents, so they're never confused with wanderers.
Updating worlds
Back up worlds and configuration before updating. Existing chunks are unchanged: the 48 new sites
appear only in newly generated terrain. Operators can add bounded encounters to old regions with
/wildercord-upgrade, which offers a preview and rollback. Site spawn rates in natural play,
balance across the new Masters and full animation review are still being worked on.