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Wildercord 0.8.0-alpha
Pre-release
Pre-release
Wildercord 0.8.0-alpha
Minecraft Java 26.3 · Fabric · Java 25
Magic that feels like your own. Install the ordinary wildercord-0.8.0-alpha+mc26.3.jar on the server and each client, with Fabric API 0.161.0+26.3 or newer. A 0.8.0 server needs 0.8.0 players: this release adds blocks, items, sounds and synced data. Back up your worlds before updating.
Your world's own magic
- Harmonies. Every world draws about a dozen hidden rune sequences from its seed, each an ordinary spell elsewhere that here carries one of 27 twists (glass rain, a flame that mends friends, birds of light, a pale steed, a great bell...). Find them by experimenting or from Torn Page riddles; the server hears when someone does. About one in four first wakes only at a ley crossing.
- Rune quirks. A few runes bend a little differently in each world, under their own conditions.
- Reading runes. New runes start unread: a hint, then veiled numbers after the first cast, then the full text once seen at work. Runes already known count as understood.
Spells that grow with you
- Five ranks, Kindled to Mythic, from casts that matter, not spam. One of three traits at each rank, drawn from 53 and offered from how the spell has been used.
- A personal sigil in each spell's circle, richer with every rank; named Adept spells speak their names to people nearby; inscribe a mastered spell onto a scroll for a friend.
Casting as a performance
- Overchannel past full charge through up to three cracking stages of power and surge chance; release on the beat for more; hold too long and it tears loose, never costing health.
- Sigil tracing: hold sneak while charging to trace the spell's glyph for steadiness and a little power.
- Incantations: every rune has a syllable, and charging spells rise as readable glowing script.
A world that remembers magic
- Ten residues, one per element, left by big spells, overcasts and reactions. They fade on their own, never take player-built blocks, and give reagents that change a fusion or weave at the Fusion Altar.
- Places and times of power: ley crossings make every spell stronger and cheaper; the moon, the hour and the weather favour elements, and the HUD says why.
- Where they meet: Lingering Mark leaves real residues, World-Tuned rewards a world's quirks, and crossing-bound harmonies send you looking for ley crossings.
Every server setting for these is in its own section of config/wildercord.json; older files gain them at their defaults.
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