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Wildercord 0.9.0-alpha

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@defnotean defnotean released this 01 Oct 20:29
· 538 commits to main since this release

Wildercord 0.9.0-alpha

Minecraft Java 26.3 · Fabric · Java 25

The wilds come alive and the sword finds its path. Install the ordinary wildercord-0.9.0-alpha+mc26.3.jar on the server and each client, with Fabric API 0.161.0+26.3 or newer. A 0.9.0 server needs 0.9.0 players: this release adds creatures, items, sounds and synced data. Back up your worlds before updating.

Monsters of the wilds

  • Six magical monsters, each with its own model, glow and voice, a tell before its big attack and a way to beat it: the root-lashing Bramblewalker, the near-invisible Gloomstalker, the lightning-calling Thunderwing Harpy, the curling Geode Crawler, the bubble-lobbing Bog Witch-Frog and the spell-drinking Mana Ooze.
  • They spawn where they belong (never on Peaceful), can roll Runebound, and their magic meets your spell defences like any spell.

Magical wildlife

  • Six enchanted animals: swarms of Glimmerwings, the shy Lumen Stag that sheds crystal antlers by moonlight, the garden-shelled Mossback Tortoise, the tameable Cinderfox, the gliding Skyray and the frost-printed Rimehare. Each leaves something worth a little.
  • The field guide: creatures you've seen up close fill a new section of your Grimoire.

Aura: the swordsman's path

  • Ten breathing methods, one per element, found in vaults and libraries or taught by duelists, each with its own colour and passive.
  • Five stages, each earned by a breakthrough: Glow (coated blows, aura sense), Flow (wide cuts, Aura Guard with a perfect-guard counter), Edge (a crystal blade and the Aura Slash), Form (Aura Step, aura armour, Intent) and Sovereign (Dominion).
  • The spellblade: cast while sneaking with your blade and the spell rides your next slash. Elemental strikes leave marks a mage's spells can set off.
  • The world of aura: wandering duelists who teach their method when beaten, fallen knights in old places, aura-forged weapons and the Breath Sash, and slashes that clash in mid-air.
  • One Aura key (Z by default): tap to slash, sneak to guard, double-tap to step, hold for Dominion.

Fixes

  • Blooms and fallen stars take grass blocks again (26.3 took grass out of the dirt tag).
  • Meditation no longer fills your own view: the circle, rising light and formation rings stay small or show only to others.
  • Sneaking while you trace a sigil no longer counts as meditating.

Every new server setting has its own section of config/wildercord.json (monsters, creatures, aura, aura_world); older files gain them at their defaults.

Player guide · What's new · Source and issues · Complete changelog