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Wildercord 0.9.1-alpha — Blades, living banks and authored magic

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@defnotean defnotean released this 03 Oct 18:18

Wildercord 0.9.1-alpha — Blades, living banks and authored magic

Minecraft Java 26.3 · Fabric · Java 25

Install wildercord-0.9.1-alpha+mc26.3.jar on the server and every client, with Fabric API
0.161.0+26.3 and Fabric Loader 0.19.5 or newer. This update changes spell formation packets,
projectile data and particle registration: 0.9.0 clients must update before joining.
Keep only one Wildercord JAR in mods; the sources JAR is for development.

Spell damage and command fixes

  • Fixed exponential Vow stacking: an eleven-socket Touch/nine-Vows/Harm spell could remove
    all 1,000 health from a dummy for a nine-mana list price. Its matching Bleed sequence
    calculated to 6,656 damage before caster bonuses. Corrected native casts deal 18.2 Harm
    and 26 total Bleed in the same fixture.
  • Vow, Execute and Trial Key apply once per target rune; Focus twice; Extend three times.
    Extra copies warn and add neither cost nor power, including copies expanded inside Knots.
  • Each paid player cast now has a shared damage allowance per target:
    min(512, 12 + 2 × effective mana price), with a maximum 96 raw damage per hit. Children,
    delayed damage, pulses, repeats and reflections share the allowance. Armor and resistance
    still apply; a separately paid cast receives a new allowance. Venom stops when exhausted.
  • /wildercord learnall learns every registered rune and reveals all 55 elemental and
    22 signature fusion recipes in the Grimoire. Repeating it grants no discovery rewards,
    changes no innate ownership, and preserves saved spells. Exact dynamic weaves remain
    combinations made at the altar rather than an enumerated named roster.
  • The Cord creation screen now shows the owner's count of saved spells.
  • Fixed Summit Wind attunement at actual mountain peaks; rebuilt Storm Spire as a copper
    observatory with improved architecture and paths through the structure.

The swordsman's path grows

  • Sword strings, fifty breathing-method arts, momentum, openings and finishers extend Aura's
    combat. Awakenings, four Ways and authored techniques give swordsmen more build choices.
  • Bonded blades grow a persistent history and traits. Master/disciple ceremonies, graduation,
    consent-based sparring and timed clashes support learning together without killing a partner.
  • Aura standards now use custom cloth presentation; physical impacts use pressure, cuts,
    dust and ground fractures. Soar has articulated feathered wings.
  • Waterfall banks and exposed summits support breathing practice. Marchkeeper battlefield
    memories connect landscape training, technique lessons and collectible field books.
  • Rare sword tombs contain intent gates and the Buried Keeper: a custom stone guardian with
    committed sweep/thrust tells, a flankable guard, recovery windows and saved reward claims.
  • The sleeping blade encounter offers Oathkeeper, a bonded defensive sword with guard benefits
    and an outgoing-hit tradeoff. Highland Stonehorns and Galeclaws add readable territorial threats.
  • Village tournaments, resonant blade/spell cooperation, persistent rune-etched blades and a
    paid Unity exchange expand Aura's world. Unity shutdown/rejoin behavior and death handling
    retain their exact paid budgets and rest periods.

Highlands and luminous wetlands

  • Stonehorns and Galeclaws seek shelter, forage and respond to threats. Hungry Galeclaws hunt
    Rimehares; a successful meal gives a saved satiety deadline. Bounded navigation handles
    separated food/cover, obstacles and unreachable destinations without remote feeding.
  • Windreed grows in highland habitats. Harvest its renewable tassels for a fuelled Draft Kite
    or a Windreed Braid that supports quiet observation at a movement-speed cost.
  • Lantern Newts browse swamp shallows, answer light and water, and give patient visitors
    Dusk Pearls. Pearls support Marshlights and Tideward field notes.
  • Glimmerwings approach Moonreed buds to pollinate them. Life prepares growth but cannot replace
    the moth visit. Harvest Moonreed Floss without destroying its root; craft a Dewglass Lens
    to inspect plants/newts and locate a visible nearby reed.
  • Waterlogged Reed Refuges give newts brief daylight/rain shelter with a curled-tail rest
    animation. Feeding, damage, magic and removing the roof wake them; shelter grants no extra yield.
  • Reedback Crabs bring six-legged territorial life to shallow banks. Sneak outside personal
    space, sidestep the warned sweep, calm with Tidebreath or interrupt with wind. Their custom
    claws, reed crowns, sounds and saved response deadlines accompany the behavior.
  • Fish can tame both ordinary Minecraft foxes and Cinderfoxes. Ordinary foxes have persistent
    ownership, following and an empty-hand sit toggle.
  • Cinnamon's custom appearance, bell, tongue, bow, temperament and owner-defense behavior
    are polished. Her configurable ownership and immortal companion role remain.

Magic that forms where it acts

  • Initial formations follow each compiled group and its actual delivery. Caster-centered
    abilities form on the caster; aimed fields follow terrain; rain develops overhead.
    Delayed and conditional stages prepare when admitted, at their actual trigger origins.
    One complete casting glyph remains behind the caster.
  • 103 existing effects across fire (28), frost/water (30), storm (20) and wind (25) now
    have authored preparations and moving projectile-body recipes. Supporting ingredients
    retain their materials and motion rather than becoming only a blended colour.
  • Wind uses a dedicated translucent, world-lit airflow renderer with original fine filaments,
    traveling crests, shear, compression and pressure. Dust, leaves and other supporting materials
    participate where appropriate. Fully covered bodies replace duplicate generic travel layers;
    unsupported mixed spells retain fallback effects.
  • Full and Minimal presentation are covered by native tests. These improvements do not claim
    complete bespoke release/impact choreography for every element or every delivery combination.

Guide, verification and updating worlds

The illustrated player guide and GitBook export include the new creatures, tools, encounters,
Aura systems, casting placement and damage rules. Native suites cover paid spell casts,
defenses, parry, creature behavior, relevant saved-world restarts and command synchronization.
The damage milestone passed 963 unit tests; release verification is recorded separately.

Back up worlds and configuration before updating. Existing chunks remain; newly generated
locations need new terrain. Natural multiplayer combat pacing, every spell pairing, shader
readability and sustained ecosystem performance remain ongoing review work. The larger
living-world expansion is still in progress; the proposed Reed Rattle is not included.

Player guide ·
Complete changelog ·
Source and issues