Repository navigation
Wildercord 0.9.1-alpha — Blades, living banks and authored magic
Pre-releaseWildercord 0.9.1-alpha — Blades, living banks and authored magic
Minecraft Java 26.3 · Fabric · Java 25
Install wildercord-0.9.1-alpha+mc26.3.jar on the server and every client, with Fabric API
0.161.0+26.3 and Fabric Loader 0.19.5 or newer. This update changes spell formation packets,
projectile data and particle registration: 0.9.0 clients must update before joining.
Keep only one Wildercord JAR in mods; the sources JAR is for development.
Spell damage and command fixes
- Fixed exponential Vow stacking: an eleven-socket Touch/nine-Vows/Harm spell could remove
all 1,000 health from a dummy for a nine-mana list price. Its matching Bleed sequence
calculated to 6,656 damage before caster bonuses. Corrected native casts deal 18.2 Harm
and 26 total Bleed in the same fixture. - Vow, Execute and Trial Key apply once per target rune; Focus twice; Extend three times.
Extra copies warn and add neither cost nor power, including copies expanded inside Knots. - Each paid player cast now has a shared damage allowance per target:
min(512, 12 + 2 × effective mana price), with a maximum 96 raw damage per hit. Children,
delayed damage, pulses, repeats and reflections share the allowance. Armor and resistance
still apply; a separately paid cast receives a new allowance. Venom stops when exhausted. /wildercord learnalllearns every registered rune and reveals all 55 elemental and
22 signature fusion recipes in the Grimoire. Repeating it grants no discovery rewards,
changes no innate ownership, and preserves saved spells. Exact dynamic weaves remain
combinations made at the altar rather than an enumerated named roster.- The Cord creation screen now shows the owner's count of saved spells.
- Fixed Summit Wind attunement at actual mountain peaks; rebuilt Storm Spire as a copper
observatory with improved architecture and paths through the structure.
The swordsman's path grows
- Sword strings, fifty breathing-method arts, momentum, openings and finishers extend Aura's
combat. Awakenings, four Ways and authored techniques give swordsmen more build choices. - Bonded blades grow a persistent history and traits. Master/disciple ceremonies, graduation,
consent-based sparring and timed clashes support learning together without killing a partner. - Aura standards now use custom cloth presentation; physical impacts use pressure, cuts,
dust and ground fractures. Soar has articulated feathered wings. - Waterfall banks and exposed summits support breathing practice. Marchkeeper battlefield
memories connect landscape training, technique lessons and collectible field books. - Rare sword tombs contain intent gates and the Buried Keeper: a custom stone guardian with
committed sweep/thrust tells, a flankable guard, recovery windows and saved reward claims. - The sleeping blade encounter offers Oathkeeper, a bonded defensive sword with guard benefits
and an outgoing-hit tradeoff. Highland Stonehorns and Galeclaws add readable territorial threats. - Village tournaments, resonant blade/spell cooperation, persistent rune-etched blades and a
paid Unity exchange expand Aura's world. Unity shutdown/rejoin behavior and death handling
retain their exact paid budgets and rest periods.
Highlands and luminous wetlands
- Stonehorns and Galeclaws seek shelter, forage and respond to threats. Hungry Galeclaws hunt
Rimehares; a successful meal gives a saved satiety deadline. Bounded navigation handles
separated food/cover, obstacles and unreachable destinations without remote feeding. - Windreed grows in highland habitats. Harvest its renewable tassels for a fuelled Draft Kite
or a Windreed Braid that supports quiet observation at a movement-speed cost. - Lantern Newts browse swamp shallows, answer light and water, and give patient visitors
Dusk Pearls. Pearls support Marshlights and Tideward field notes. - Glimmerwings approach Moonreed buds to pollinate them. Life prepares growth but cannot replace
the moth visit. Harvest Moonreed Floss without destroying its root; craft a Dewglass Lens
to inspect plants/newts and locate a visible nearby reed. - Waterlogged Reed Refuges give newts brief daylight/rain shelter with a curled-tail rest
animation. Feeding, damage, magic and removing the roof wake them; shelter grants no extra yield. - Reedback Crabs bring six-legged territorial life to shallow banks. Sneak outside personal
space, sidestep the warned sweep, calm with Tidebreath or interrupt with wind. Their custom
claws, reed crowns, sounds and saved response deadlines accompany the behavior. - Fish can tame both ordinary Minecraft foxes and Cinderfoxes. Ordinary foxes have persistent
ownership, following and an empty-hand sit toggle. - Cinnamon's custom appearance, bell, tongue, bow, temperament and owner-defense behavior
are polished. Her configurable ownership and immortal companion role remain.
Magic that forms where it acts
- Initial formations follow each compiled group and its actual delivery. Caster-centered
abilities form on the caster; aimed fields follow terrain; rain develops overhead.
Delayed and conditional stages prepare when admitted, at their actual trigger origins.
One complete casting glyph remains behind the caster. - 103 existing effects across fire (28), frost/water (30), storm (20) and wind (25) now
have authored preparations and moving projectile-body recipes. Supporting ingredients
retain their materials and motion rather than becoming only a blended colour. - Wind uses a dedicated translucent, world-lit airflow renderer with original fine filaments,
traveling crests, shear, compression and pressure. Dust, leaves and other supporting materials
participate where appropriate. Fully covered bodies replace duplicate generic travel layers;
unsupported mixed spells retain fallback effects. - Full and Minimal presentation are covered by native tests. These improvements do not claim
complete bespoke release/impact choreography for every element or every delivery combination.
Guide, verification and updating worlds
The illustrated player guide and GitBook export include the new creatures, tools, encounters,
Aura systems, casting placement and damage rules. Native suites cover paid spell casts,
defenses, parry, creature behavior, relevant saved-world restarts and command synchronization.
The damage milestone passed 963 unit tests; release verification is recorded separately.
Back up worlds and configuration before updating. Existing chunks remain; newly generated
locations need new terrain. Natural multiplayer combat pacing, every spell pairing, shader
readability and sustained ecosystem performance remain ongoing review work. The larger
living-world expansion is still in progress; the proposed Reed Rattle is not included.