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Faster Engine Connections

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@AGulev AGulev released this 10 Aug 09:19
· 21 commits to master since this release
06bd5b7

This release makes project.connect_engine() significantly faster when reconnecting to an already-running healthy game, especially on Windows.

  • Reuses validated cached engine connections without repeatedly reading the Defold Editor console.
  • Reads the editor console only once when engine rediscovery is required.
  • Uses the IPv4 loopback address for editor communication, avoiding slow localhost resolution on affected systems.
  • Continues to reject stale or reused engine ports and safely refreshes connections after engine restarts.

No API changes or migration steps are required.

Fix #8