Faster Engine Connections
This release makes project.connect_engine() significantly faster when reconnecting to an already-running healthy game, especially on Windows.
- Reuses validated cached engine connections without repeatedly reading the Defold Editor console.
- Reads the editor console only once when engine rediscovery is required.
- Uses the IPv4 loopback address for editor communication, avoiding slow
localhostresolution on affected systems. - Continues to reject stale or reused engine ports and safely refreshes connections after engine restarts.
No API changes or migration steps are required.
Fix #8