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v2.0.1 - RIP AND TEAR

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@dekomote dekomote released this 05 Aug 14:17

v2.0.1

Big release with a new runner, a new way to handle runtimes, and a bunch of quality-of-life improvements.

New

  • Added the UZDOOM runner (beta) for Doom engine games. Pick a base WAD, add any number of .wad/.pk3 mods per game, and download the latest UZDOOM AppImage straight from the runtime picker. Closes #58
  • Added a Default Runtime option. Set your default (Proton or Wine) in Settings or on the Welcome screen, then games can simply use "Default Runtime" - they follow whatever is configured, no per-game version to maintain.
  • Added sorting to the game grid - sort by name, runtime, or date added, with ascending/descending order.
  • Added a Refresh artwork button in the edit dialog. Refetches everything from SteamGridDB when an API key is set, or falls back to icon extraction and the third party service otherwise. Closes #64 and #66
  • Extracted icons are now stored in the local assets folder instead of the cache, so they survive cache cleanups. Closes #64
  • Added a Nix flake with a dev shell and package definition.

Fixes

  • Desktop files generated by Vermouth now use the binary name instead of the full path.
  • Fixed edge cases in the artwork workflow.

Refactors

  • Cleaned up the runtime handling so new runtimes can be added without touching every screen.