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v1.99.0

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@dekrus dekrus released this 27 Jul 17:05
· 170 commits to main since this release

Latest Version v1.99.0

F2MechanicsMiniRework_v1.99.0.zip

If the message 'Traits updated. Restart the game!' keeps appearing at game start, create an empty folder named 'sfall' inside the 'mods' folder in the game directory.

TraitsPlus

  • Added a mod that adds new unique properties to the character's starting traits.
Sneak Detection Mod
  • Sneak mode is retained when moving to a new location. On the global map, sneak mode is only retained if the player has the "Silent Running" perk or if both the outdoorsman and sneak skills are above 100.

Regen & Poison mod

  • The "healing_rate" value is now shown ranging from -40 to 40 in the character menu..
  • An HP regeneration bonus of 1-4 HP per tick, depending on the "healing_rate" value, is always added to the HP regeneration rate. This bonus enhances healing in the early stages of the game and when the character has low maximum health.
  • Poisoned wanamingos and centaurs regenerate less health.
  • The Super Stimpak now restores health based on the critter's maximum HP and the current "healing_rate," but not less than 60 HP (previously always 60 HP without scaling).
  • The delayed damage from the Super Stimpak is proportional to the amount of actual HP restored and the difference between the current "healing_rate" and the healing cost.

SecondaryAttackMod

  • Alternative attacks no longer critically hit additional targets by default. This can be re-enabled in the ".ini" file. If "TraitsPlus=1" is enabled and the player has the 'Finesse' trait, critical hits are possible with alternative attacks.

Steal mod

  • NPCs and players turn to face each other during conversation. (Can be disabled in options with "FaceToFaceDialog")
  • Added support for extended inventory (sfall version 4.4.4 and higher).
  • During the "scene" of an unsuccessful pickpocket, critical hits can injure the player.
  • Penalties for failed pickpocket attempts when interacting with the victim and witnesses take effect immediately, while other townspeople learn about it with a delay of 5 in-game minutes.
  • Witnesses of a failed pickpocket become suspicious of the player and react more harshly to subsequent attempts to steal from them.
  • Killing all witnesses of a failed pickpocket before rumors spread prevents the increase of penalties in the town.
  • The total number of unsuccessful thefts now has a greater impact on NPC reactions in the town.
  • An NPC about to attack the player will follow the player with its gaze as long as the player is within its line of sight.

Swing&Thrust

  • Fixed the display of damage numbers when attacking creatures immune to knockback.