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v2.0.1
Despite my testing, this version may still contain bugs.
Please report any issues you find - your feedback helps!
Version v2.0.1
- Added compatibility with EcCo v1.0 and v0.9.9 lite.
Secondary Attack Mod
- Fixed crashes with sfall 5.1.5+:
- Crashes caused by projectiles with colored outlines (Pulse and Laser weapons).
- Crashes occurring when critters died from alternative fire attacks.
- Fixed highlighting: Dying creatures (from alternative attacks) now respect the in-game
TARGET HIGHLIGHTsetting. Previously, they always showed colored outlines (red for enemies, green for friends) regardless of the setting. - Added a setting that allows characters with the Fast Shot trait to use alternative attacks.
- Fixed: Aimed burst fire mode is no longer incorrectly available to characters with the Fast Shot trait.
- Fixed for sfall 5.1.4+: Double Tap now correctly consumes 2 bullets when shooting at non-living targets (doors, walls, containers, etc.).
- Slightly improved animation for alternative fire attacks with plasma weapons.
- Fixed friendly fire: Random alternative fire hits no longer turn companions hostile. Only intentional attacks on allies can trigger aggression.
Regen & Poison Mod
- Fixed for sfall 5.0.8+: Poison removal now works correctly for companions.
P.S. Hotfixes: I upload script fixes gradually between releases. If you need a fix right away, grab the latest scripts from the repository and replace the files in your mod folder.