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v2.0.1

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@dekrus dekrus released this 04 Apr 06:06
· 142 commits to main since this release

Despite my testing, this version may still contain bugs.
Please report any issues you find - your feedback helps!

Version v2.0.1

  • Added compatibility with EcCo v1.0 and v0.9.9 lite.

Secondary Attack Mod

  • Fixed crashes with sfall 5.1.5+:
    • Crashes caused by projectiles with colored outlines (Pulse and Laser weapons).
    • Crashes occurring when critters died from alternative fire attacks.
  • Fixed highlighting: Dying creatures (from alternative attacks) now respect the in-game TARGET HIGHLIGHT setting. Previously, they always showed colored outlines (red for enemies, green for friends) regardless of the setting.
  • Added a setting that allows characters with the Fast Shot trait to use alternative attacks.
  • Fixed: Aimed burst fire mode is no longer incorrectly available to characters with the Fast Shot trait.
  • Fixed for sfall 5.1.4+: Double Tap now correctly consumes 2 bullets when shooting at non-living targets (doors, walls, containers, etc.).
  • Slightly improved animation for alternative fire attacks with plasma weapons.
  • Fixed friendly fire: Random alternative fire hits no longer turn companions hostile. Only intentional attacks on allies can trigger aggression.

Regen & Poison Mod

  • Fixed for sfall 5.0.8+: Poison removal now works correctly for companions.

P.S. Hotfixes: I upload script fixes gradually between releases. If you need a fix right away, grab the latest scripts from the repository and replace the files in your mod folder.