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Content Build Pipeline
A port of XNA 4.0's Content Build Pipeline is currently in development. This will allow assets to be compiled into optimized binary formats for all platforms supported by MonoGame without requiring XNA Game Studio 4.0 to be installed on a Windows PC. The asset compiling will be done when the project is built, and supported in both Visual Studio (2010 and 2012) and MonoDevelop (Windows, Mac OS X and Linux).
Every class, enum, method, property and field has XML Documentation. This documentation has currently been populated from the public XNA 4.0 documentation. All private members should also have XML Documentation to aid MonoGame developers and to keep everything documented.
All code adheres to the MonoGame Coding Guidelines.
The bulk of the public API has been at least stubbed out from the public XNA 4.0 documentation. Some parts of it have been implemented, but there is still a lot to be done to flesh out the full implementation.
It is currently for Visual Studio on Windows only. Mac OS X and Linux project files will need to created.
Sly
- Audio importers
- SongProcessor
- XNB writing