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MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X) & now Mono for Windows.
Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows and visa versa, with minimal hassle.
This section provides step-by-step instruction on how to get MonoGame running on various platforms. If you're new, start here:
- Release a bug fix/optimized release of MonoGame 2.x
- Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support.
- Once we are happy that 2D is the best it can be we will add 3D support as part of MonoGame 3.0. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out.
In this section you will find the current MonoGame tasks list and a list of books or articles that can help you better understand the MonoGame project structure.
- jalfx ( who started the project and named it XNATouch, in 2010. In 2011 it become MonoGame )
- Kangaroo
- Kjpou1
- Jorgemagic
- jfernandezrodriguez
- kelthar
- taskbit
- DanielAdolfsson
- slygamer
- jdindia
- jordoh
- vchelaru
- cschwarz
- CartBlanche ( current project co-ordinator )
- dellis1972
Note. If you have contributed and are not listed above, please let us know
MonoGame is actively being worked on by...
and
Savage Software Solutions Ltd.
and
Some members of Team Mono - Unofficially
If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.