Skip to content
Jorgemagic edited this page Apr 13, 2011 · 34 revisions

MonoGame

MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X) & now Mono for Windows.

Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows and visa versa, with minimal hassle.

Current RoadMap

Fix last 2 drawing bugs (Additive Blending and GL.Scissor ). Once these are fixed and Mac OS version is stable we will release 1.6. Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support. Once ES 2.0 with fallback to ES 1.1 is working and appears to be stable we will release MonoGame 2.0. Once we are happy that 2D is the best it can be...add 3D support. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out. Once 3D support is stable we can then release MonoGame 3.0 :).

How to use

Do you like to contribute?

Main contributors

  • jalfx ( who started the project and named it XNATouch, in 2010. In 2011 it become MonoGame )
  • kangaroo
  • kjpou1
  • jorgemagic
  • jfernandezrodriguez https://github.com/jfernandezrodriguez
  • kelthar
  • taskbit
  • DanielAdolfsson
  • slygamer
  • jdindia
  • jordoh
  • CartBlanche Note. If you have contributed and are not listed above, please let us know

Sponsors

MonoGame is actively being worked on by...

Syderis Technologies www.syderis.com

Savage Software Solutions Ltd.http://www.savagesoftwaresolutions.com/

Some members of Team Mono - Unofficially http://mono-project.com/Main_Page

If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.

Clone this wiki locally