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Xamarin Studio Content Pipeline Addin (In Progress)

Dean Ellis edited this page Aug 9, 2013 · 7 revisions

For those of you not working on a Windows machine, or not those not wanting to install XNA Game Studio. There is now an Addin for Xamarin Studio which will allow you to build certain content types on Windows and Mac.

Installing the Addin

Make sure you are running the latest stable Xamarin Studio.

  1. Download the approrpiate Addin for your operating system

  2. In Xamarin Studio

    • On Mac, click Xamarin Studio->Add-in Manager
    • On Windows click Tools->Add-in Manager
  3. On the first page click the "Install from File" button and select the .mpack you downloaded in step 1.

  4. Close the Dialog and Restart Xamarin Studio

Using the Content Pipeline

At the moment the Addin only compiles the following content

  • Textures
  • SpriteFonts

For other content you will need to use XNA. In addition the ability to add a Content project to a MonoGame project is not yet supported. So for now the best way to work is to link to the .xnb files produced by the Content Project.

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