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Soils
Soils are controlled by item tags. Using tags in your recipe soils array means you never need to update recipes when new soil blocks are added to a tag.
This page covers two things: adding items to existing soil tags, and creating entirely new soil tags through a datapack.
To add a new item to an existing soil tag, create a tag file in your datapack at:
data/agritechtwo/tags/item/<tag_name>.json
Example — adding a custom block to farmland_soils:
{
"replace": false,
"values": [
"mod_id:your_custom_farmland"
]
}You can optionally assign a growth modifier by adding an entry to:
data/agritechtwo/data_maps/item/soil_modifiers.json
{
"values": {
"mod_id:your_custom_farmland": {
"growth_modifier": 1.8
}
}
}If no datamap entry is provided, the growth modifier defaults to 1.0. Values above 1.0 speed up growth, values below slow it down. For reference, vanilla farmland uses 0.5 and insanium farmland uses 1.75.
The following tags are available to add items to:
| Tag | Description |
|---|---|
#agritechtwo:farmland_soils |
Standard farmland variants. Use for most crops. |
#agritechtwo:dirt_soils |
Dirt, grass, and similar blocks. |
#agritechtwo:tree_soils |
Valid soils for tree saplings. |
#agritechtwo:sand_soils |
Sand and similar blocks. |
#agritechtwo:soul_sand_soils |
Soul sand variants. |
#agritechtwo:moss_soils |
Moss blocks. |
#agritechtwo:water_soils |
Water-based soils (eg: minecraft:water bucket). |
#agritechtwo:mushroom_soils |
Soils valid for mushroom growth. |
#agritechtwo:nether_soils |
Nether-specific soils (nyliums). |
#agritechtwo:jungle_soils |
Jungle-specific soils (logs and woods). |
#agritechtwo:stone_soils |
Stone and cobblestone variants. |
#agritechtwo:end_soils |
End-dimension soils (end stones). |
#agritechtwo:ma_tier1_soils through #agritechevolved:ma_tier5_soils
|
Mystical Agriculture farmland tiers. |
You can define as many custom soil tags as you like in a datapack.
data/agritechtwo/tags/item/my_custom_soils.json
{
"replace": false,
"values": [
"mod_id:soil_a",
"mod_id:soil_b"
]
}You can create as many tag files as you need. Each tag can hold as many items as you want.
Your tag must be referenced in at least one crop or sapling recipe for the planter to accept items from it as valid soils.
{
"type": "agritechtwo:crop",
"seed": "mod_id:your_seed",
"soils": [
"#agritechtwo:my_custom_soils"
],
"drops": [
{
"item": "mod_id:your_crop",
"count": 1,
"chance": 1.0
}
]
}If you want specific soils to grow crops faster or slower, add entries to the datamap. Any soil without a datamap entry will default to a 1.0 modifier.
data/agritechtwo/data_maps/item/soil_modifiers.json
{
"values": {
"yourmod:block_a": {
"growth_modifier": 0.75
},
"yourmod:block_b": {
"growth_modifier": 1.25
}
}
}Once your tag and recipe are in place, the planter will accept the soils, apply the correct growth modifier (or 1.0 by default), and display the modifier in item tooltips automatically.