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9.6.2

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@derekhe derekhe released this 04 Aug 14:28
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  • Ground Detail can now be fine-tuned continuously from Low to Extreme, making it easier to find the right balance between clearer ground textures and smooth simulator performance for your system.
  • Add altitude-based Auto Switch to adjust Ground Detail automatically during flight. By default, it uses Game Original below 10,000 feet to reduce resource usage around detailed airports, then switches to Medium at or above 10,000 feet for clearer distant terrain during cruise.
  • Customize the switching altitude and the low-altitude and high-altitude detail levels in Advanced options. This lets you adapt the feature to different aircraft, routes, and system performance without adjusting it manually during every flight.
  • For a good balance of performance and visual quality, we recommend setting Terrain Level of Detail (TLOD) to 200 in the simulator and setting Ground Detail Adjustment to Medium.

  • 地面细节现在支持从“低”到“极致”连续细调,用户可以根据电脑性能,在更清晰的地面贴图与流畅运行之间找到更合适的平衡。
  • 新增根据飞行高度自动切换地面细节。默认在 10,000 英尺以下使用“游戏原始”,减少复杂机场附近的资源占用;达到或超过 10,000 英尺后切换到“中”,改善巡航时的远景地形清晰度。
  • 可在高级选项中自定义切换高度,以及低空和高空使用的地面细节,以适应不同飞机、航线和电脑配置,无需在每次飞行中手动调整。
  • 建议将游戏内的地形细节等级(TLOD)设为 200,并将“地面细节调整”设为“中”,以获得较好的性能与画质平衡。