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Ground Detail can now be fine-tuned continuously from Low to Extreme, making it easier to find the right balance between clearer ground textures and smooth simulator performance for your system.
Add altitude-based Auto Switch to adjust Ground Detail automatically during flight. By default, it uses Game Original below 10,000 feet to reduce resource usage around detailed airports, then switches to Medium at or above 10,000 feet for clearer distant terrain during cruise.
Customize the switching altitude and the low-altitude and high-altitude detail levels in Advanced options. This lets you adapt the feature to different aircraft, routes, and system performance without adjusting it manually during every flight.
For a good balance of performance and visual quality, we recommend setting Terrain Level of Detail (TLOD) to 200 in the simulator and setting Ground Detail Adjustment to Medium.