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Dereth 0.3.0
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78 commits
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since this release
Highlights
- Horizon, a third interface beside the modern and classic ones, chosen in the options and switched live: its own art and fonts, an orbit camera that eases behind you, its own key layout, a HUD you can lay out, chat tabs that pop out, and every game window and dialog.
- A building seen from a distance no longer shows its rooms' contents through its simpler, distant shell: as in retail, a building opens only through the doors and windows of the shell it draws.
- Stairs, timbers, porch roofs and other structure that reaches out of a room are drawn from outdoors again, at any distance; a room's hidden furniture is no longer drawn.
- Furniture and scenery are solid in the same places as in retail: a few objects that reached into the next cell could be bumped into from there before you reached them.
- Forests no longer thin out along every landblock boundary: 289,589 trees, bushes and other pieces of scenery that retail grows within about 35 m of a boundary are drawn, and solid, again. Drawing them costs frame time in dense forest, about a quarter more.
- Rocks and other pieces placed to follow a slope stand upright and face downhill, as in retail, where 57,662 of them were tipped over on their sides.
- A creature whose body reaches over a cell boundary is solid from the cell beyond, and you are drawn with the landscape only once you are through a doorway, as in retail.
All changes
Gameplay
- Statics are solid in the cells they are placed in, as retail places them
- Moving bodies and scaled scenery are registered in the cells retail registers them in
- The house payments each answer whether they are paid in full from their own list
- The server gives the cell dat's statics collision bodies; world-database objects stand where recorded
- Horizon: slidecasting through a cast's windup in both cameras
- Hooks, storage chests and corpses are put down where they are sent, and a re-created object moves as a position update
Graphics & sound
- A building seen from outdoors opens its interior only through the shell level it draws
- A room's furniture is drawn piece by piece by every cell it reaches, as retail places it
- Scenery at landblock lines grows, and slope-aligned scenery stands upright, as retail places them
- Cobwebs are drawn over what stands behind them, and go on the clip list with the cut-outs
Interface
- Horizon: a third interface, with its own art, orbit camera and key layout
Fixes
- Fix test hygiene
Full changes: dereth-v0.2.1...dereth-v0.3.0
Downloads
Dereth 0.3.0: the launcher, with the Dereth client inside it, for Windows (10 or newer, x86-64), macOS (11 or newer, Apple silicon and Intel) and Linux (x86-64, glibc 2.35 or newer: Ubuntu 22.04 and later).
| system | download | |
|---|---|---|
| Windows | dereth-0.3.0-windows-x86_64.zip |
unzip anywhere and run dereth.exe; no installer |
| macOS | Dereth-0.3.0-macos-aarch64.app.tar.gz (Apple silicon), -x86_64 (Intel) |
unpack and move Dereth.app to Applications |
| Linux | Dereth-0.3.0-linux-x86_64.AppImage |
mark it executable and run it |
The launcher keeps itself and the client up to date from this repository's newest Dereth release.
No game data is included: the client plays with the data files of your own Asheron's Call install.
These builds are not code-signed yet. Windows SmartScreen asks once (More info, then Run anyway); macOS asks once (System Settings, Privacy & Security, Open Anyway).
Verifying a download: sha256sum -c SHA256SUMS --ignore-missing