MTK_Ultra_Low_Latency_Experimental_6.2
Totally reworked the new branch.
This release contains the same core features as Exp 6.1, with several enhancements and the removal of some debugging tools.
What's New & Improved
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Reworked FSR, ADPF, Snappy Input, CPU Affinity, and RxBoost for better performance and stability
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New GPU Kick Toggle – Allows placing controlled load on the GPU during streaming to reduce decoding latency and jitter (on some devices)
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ADPF & CPU Affinity – Now work together to optimize CPU management during gameplay
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Built with ThinLTO -O3 for improved optimization
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Cherry-Picked OverlayMini – Fantastic new overlay (kudos to Jonathan Gallegos!)
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Also Android Tv Gpu Composition (kudos to Jonathan Gallegos!)
For a complete list of modifications, please check the commit history.
On my devices i have very good performance results
Significant improvement over previous versions in most scenarios.
Known Issues
- Occasional FPS/rendered FPS mismatch with host (may occur when testing with multiple devices simultaneously)
Workaround: If encountered, simply close and reopen both the game and the application
Note: This should only appear when using devices with different refresh rates (e.g., 120Hz and 60Hz) simultaneously
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CapFps \ Max Smoothness pacings are "meh". I don't plan to mess with them tbh. Sorry about that.
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Mouse Emulation mode is bugged when Snappy Input is active (default on). Disable Snappy Input from the Gamepad Settings (will fix it in the next release)
As always,
Found a bug? Tell me and I’ll try to fix it.
Enjoy!