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MTK_Ultra_Low_Latency_Experimental_6.2

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@derflacco derflacco released this 01 Nov 22:57
· 54 commits to mtk_ultralowlatency_fsr_Final since this release

Totally reworked the new branch.

This release contains the same core features as Exp 6.1, with several enhancements and the removal of some debugging tools.

What's New & Improved

  • Reworked FSR, ADPF, Snappy Input, CPU Affinity, and RxBoost for better performance and stability

  • New GPU Kick Toggle – Allows placing controlled load on the GPU during streaming to reduce decoding latency and jitter (on some devices)

  • ADPF & CPU Affinity – Now work together to optimize CPU management during gameplay

  • Built with ThinLTO -O3 for improved optimization

  • Cherry-Picked OverlayMini – Fantastic new overlay (kudos to Jonathan Gallegos!)

  • Also Android Tv Gpu Composition (kudos to Jonathan Gallegos!)

For a complete list of modifications, please check the commit history.

On my devices i have very good performance results

Significant improvement over previous versions in most scenarios.

Known Issues

  • Occasional FPS/rendered FPS mismatch with host (may occur when testing with multiple devices simultaneously)

Workaround: If encountered, simply close and reopen both the game and the application

Note: This should only appear when using devices with different refresh rates (e.g., 120Hz and 60Hz) simultaneously

  • CapFps \ Max Smoothness pacings are "meh". I don't plan to mess with them tbh. Sorry about that.

  • Mouse Emulation mode is bugged when Snappy Input is active (default on). Disable Snappy Input from the Gamepad Settings (will fix it in the next release)

As always,

⚠️ Heads up: this is experimental. I’ve only tested on my hardware, so things may break on yours. Use at your own risk.

Found a bug? Tell me and I’ll try to fix it.
Enjoy!