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0.0.4: Major camera rework

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@devbomb devbomb released this 11 Sep 04:03
· 108 commits to main since this release

[0.0.4]

Save files

  • Breaking: Changed the way levels are identified in save files. This means
    all save files from previous versions of the game are now incompatible and
    cannot be loaded.

    • Personal note: The game is still in alpha, so you can expect further
      compatibility-breaking updates in the future. This isn't much of a loss
      right now, since the game is so short that losing your save isn't a big
      deal. When the game starts getting longer (and starts reaching more
      people), I'll start looking into ways to automatically update/migrate
      save files from old versions. For now, though, don't get too attached
      to your 20 minutes of progress ;D
  • Changed: Save files now have a "format version" number embedded in them,
    so the game can tell if a save file is compatible with the current version
    of the game.

  • Fixed: If an incompatible or corrupted save file exists, it will no longer
    completely destroy the save management menu. It will instead label that
    save as either "incompatible" or "toast", and give you the opportunity to
    delete it.

Camera

  • Changed: You no longer need to hold down the middle mouse button to use
    mouselook. It's just always on now, like you'd expect from any other PC
    game.

  • Changed: The game now captures and hides your mouse cursor while the game
    is unpaused, to support the aforementioned always-on mouselook.

  • Changed: The camera will no longer rotate on its own as you walk if you
    moved it using the mouse recently.

    • More specifically: moving the mouse now puts the camera into "mouse mode",
      during which all auto-rotation is disabled. Mouse mode lasts until the
      next time you touch the right analog stick or press the "recenter"
      button.
  • Changed: "Camera suggestion zones" will no longer activate if the camera
    is in "mouse mode".

  • Changed: Drastically reduced the base mouse sensitivity.

  • Fixed: Fixed the camera behaving strangely if you rotate it while rolling.

  • Fixed: Fixed the player being unable to use the mouse to override
    "suggested" camera angles.
    (issue)

  • Fixed: Fixed camera controls being unintentionally enabled during the
    "parachute" cutscene at the beginning of every level.

Snapjaw Swamp

  • Changed: Added a tiny little "safety wall" in front of a pit on one of the
    tree branches. This was necessary because the default camera angle makes
    that pit nearly impossible to see.

  • Changed: The "cylinder" camera zone around one of the trees (the one that
    puts your camera into a pseudo-sidescrolling perspective) is now considered
    a "suggested" camera angle, rather than a forced one. This means you can
    override it by using the mouse or right analog stick.

Misc

  • Changed: Completely refactored the collision layers for various objects.
    This should make it easier for me to decide which collision layer any
    particular object should go in.
    • Note: This shouldn't have had any noticable effect on the game from a
      player's perspective, but there's a nonzero chance that I've messed
      something up in the process. If something seems broken, you can report
      any bugs you find on the itch.io page, the discord server, or the github
      issues page.