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[0.0.4]
Save files
-
Breaking: Changed the way levels are identified in save files. This means
all save files from previous versions of the game are now incompatible and
cannot be loaded.- Personal note: The game is still in alpha, so you can expect further
compatibility-breaking updates in the future. This isn't much of a loss
right now, since the game is so short that losing your save isn't a big
deal. When the game starts getting longer (and starts reaching more
people), I'll start looking into ways to automatically update/migrate
save files from old versions. For now, though, don't get too attached
to your 20 minutes of progress ;D
- Personal note: The game is still in alpha, so you can expect further
-
Changed: Save files now have a "format version" number embedded in them,
so the game can tell if a save file is compatible with the current version
of the game. -
Fixed: If an incompatible or corrupted save file exists, it will no longer
completely destroy the save management menu. It will instead label that
save as either "incompatible" or "toast", and give you the opportunity to
delete it.
Camera
-
Changed: You no longer need to hold down the middle mouse button to use
mouselook. It's just always on now, like you'd expect from any other PC
game. -
Changed: The game now captures and hides your mouse cursor while the game
is unpaused, to support the aforementioned always-on mouselook. -
Changed: The camera will no longer rotate on its own as you walk if you
moved it using the mouse recently.- More specifically: moving the mouse now puts the camera into "mouse mode",
during which all auto-rotation is disabled. Mouse mode lasts until the
next time you touch the right analog stick or press the "recenter"
button.
- More specifically: moving the mouse now puts the camera into "mouse mode",
-
Changed: "Camera suggestion zones" will no longer activate if the camera
is in "mouse mode". -
Changed: Drastically reduced the base mouse sensitivity.
-
Fixed: Fixed the camera behaving strangely if you rotate it while rolling.
-
Fixed: Fixed the player being unable to use the mouse to override
"suggested" camera angles.
(issue) -
Fixed: Fixed camera controls being unintentionally enabled during the
"parachute" cutscene at the beginning of every level.
Snapjaw Swamp
-
Changed: Added a tiny little "safety wall" in front of a pit on one of the
tree branches. This was necessary because the default camera angle makes
that pit nearly impossible to see. -
Changed: The "cylinder" camera zone around one of the trees (the one that
puts your camera into a pseudo-sidescrolling perspective) is now considered
a "suggested" camera angle, rather than a forced one. This means you can
override it by using the mouse or right analog stick.
Misc
- Changed: Completely refactored the collision layers for various objects.
This should make it easier for me to decide which collision layer any
particular object should go in.- Note: This shouldn't have had any noticable effect on the game from a
player's perspective, but there's a nonzero chance that I've messed
something up in the process. If something seems broken, you can report
any bugs you find on the itch.io page, the discord server, or the github
issues page.
- Note: This shouldn't have had any noticable effect on the game from a