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v1.0.0 - Initial Release
SyncItBaby (v1.0.0), a high-performance Android engine designed for real-time, sub-millisecond audio playback synchronization across multiple devices in a local Wi-Fi / Hotspot star topology. (that's what chatgpt wrote I don't claim sub-millisecond but hey it's usable atleast)
Highlights
- Star-Topology Leader/Peer Sync: Seamless local hotspot audio streaming.
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RFC 5905 & 2-State Kalman Clock Discipline Engine: Continuous clock offset and drift rate tracking (
$\theta, f$ ) with 8-slot minimum-RTT filtering and popcorn jitter rejection. - Native Oboe C++ Audio Engine: Low-latency hardware DAC presentation using lock-free Single-Producer Single-Consumer (SPSC) ring buffers and AAudio MMAP Exclusive Mode.
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Snapcast Discrete Sample Manipulation: Artifact-free discrete sample insertion/duplication (
$+1 / -1$ samples) eliminating DSP timestretch pitch warping. -
Real-Time Telemetry UI: Jetpack Compose live telemetry monitor displaying phase error (
$\mu\text{s}$ ), frame delta, buffer depth, and drift velocity.
Performance Benchmarks
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Lock-in Convergence Time:
$< 250\text{ms}$ sub-millisecond synchronization. -
Steady-State Phase Error:
$\pm 0.5\text{ms}$ sustained across multi-device playback. - Audio Codec: Opus 48kHz stereo stream with dynamic jitter buffering.
Key Fixes & Stability Hardening
- Compensated for hardware DAC and Android 10+
AudioPlaybackCaptureHAL input latency anchors (~15.05ms). - Added bounded rolling packet caching with NACK-based loss recovery and late-join handshake deduplication.
Installation & Assets
Download the signed release APK below to test on physical devices:
- File:
app-release.apk(18.06 MB) - Supported Android Versions: Android 7.0+ (API 24 to 36)