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MJOLNIR Code Mods mods-v0.10.0
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261 commits
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since this release
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release. Only release title and notes can be modified.
Fireteams past four players
Up to 16 players can join a fireteam, and the FIRETEAM panel on the main menu lists all of them. Each extra player needs their own PC.
Added
- Bigger fireteams. The host's fireteam now takes up to 16 players.
The game's limits of four, in the PlayFab lobby, the PlayFab Party network
and the Steam session, are raised as the host signs in. Tested with five
players on two PCs. - The FIRETEAM panel lists everyone. The game's panel stopped at four
rows; now every player has a row, an INVITE + row stays while there is
room, and the header shows the real limit (for example FIRETEAM 5/16).
Changed
- MJOLNIRLobby 0.3.0: bigger fireteams and the full FIRETEAM panel.
Removed
- MJOLNIRCoop8, an early experiment with the player limit. MJOLNIRLobby
does its job now. If you have it installed, it does no harm; you can
delete its folder.
Known issues
- Split screen: more than two players on one PC freezes a match when it
starts, so a fifth player needs a fifth PC. - Split screen and online players: a split screen player added before
anyone joins online can stop online players from joining. Let online
players join first.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.