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MJOLNIR Code Mods mods-v0.10.1
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Classic CE maps run smoothly
Converted Halo CE maps no longer stutter. The mods were stalling the game many times a second, whatever the graphics settings or the PC.
Fixed
- Stutter on converted maps. Blood Gulch and the other classic maps
hitched several times a second and could be close to unplayable, even on
fast PCs at low settings. The mods kept searching through every object in
the game (about 20 ms each time on a converted map) to find the player.
They now ask the engine directly. On Blood Gulch the worst frame went from
265 ms to 9 ms, and the average from 59 to 190 frames a second. - A freeze every second and a half in a match. The multiplayer lobby kept
checking for the main menu during matches. It now waits until you are back
at the menu.
Changed
- MJOLNIRLevelLoader 0.1.4, MJOLNIRHud 0.3.1, MJOLNIRLobby 0.3.1,
MJOLNIRCTF 0.1.1, MJOLNIRWorldBuilder 0.1.2, MJOLNIRBridge 0.1.2
and MJOLNIRMapMenu 0.1.2: the stutter fix.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.