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MJOLNIR Code Mods mods-v0.10.1

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@github-actions github-actions released this 03 Oct 01:24
· 246 commits to main since this release
Immutable release. Only release title and notes can be modified.
989ba0a

Classic CE maps run smoothly

Converted Halo CE maps no longer stutter. The mods were stalling the game many times a second, whatever the graphics settings or the PC.

Fixed

  • Stutter on converted maps. Blood Gulch and the other classic maps
    hitched several times a second and could be close to unplayable, even on
    fast PCs at low settings. The mods kept searching through every object in
    the game (about 20 ms each time on a converted map) to find the player.
    They now ask the engine directly. On Blood Gulch the worst frame went from
    265 ms to 9 ms, and the average from 59 to 190 frames a second.
  • A freeze every second and a half in a match. The multiplayer lobby kept
    checking for the main menu during matches. It now waits until you are back
    at the menu.

Changed

  • MJOLNIRLevelLoader 0.1.4, MJOLNIRHud 0.3.1, MJOLNIRLobby 0.3.1,
    MJOLNIRCTF 0.1.1, MJOLNIRWorldBuilder 0.1.2, MJOLNIRBridge 0.1.2
    and MJOLNIRMapMenu 0.1.2: the stutter fix.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.