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MJOLNIR Code Mods mods-v0.12.0
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186 commits
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since this release
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release. Only release title and notes can be modified.
Join a match already under way
Join a public game while its match is under way, straight from FIND GAMES. Hosts get a HOST MENU to end the match, return to the lobby, and kick or ban players.
Added
- Join in progress. A public game takes new players while its match is
running. Pick it in FIND GAMES and you load into the match, with the
host's map and game type, the HUD and the scoreboard; the host's game puts
your Spartan in and spawns you within seconds. A private game still keeps
latecomers out. - HOST MENU. The host's pause menu has a HOST MENU entry during a match:
END GAME (results and the vote on the next game, as after any match),
RETURN TO LOBBY (everyone goes back to the lobby to change the map or game
type), PLAYERS (kick or ban) and BANNED PLAYERS (unban). A banned player
who joins again is sent back to their menu. The campaign-only RELOAD
CHECKPOINT and RESTART MISSION are gone from the pause menu in a
multiplayer match.
Fixed
- A public host alone keeps playing. When the other players leave, the
match goes on instead of ending, and others can still join it. - A host alone stays joinable. A public match started by its host alone
keeps its online lobby, so FIND GAMES can join it. - Players who join hear their own events. Teleporters, the respawn
countdown and health packs now play for every player, not only the host.
Known issues
- Rejoining the same match right after leaving or being kicked can stall on
the loading screen. Back out and join again after a minute or two.
Changed
- MJOLNIRLobby 0.5.0: join in progress, the host menu, a public lobby
that stays open. - MJOLNIRLevelLoader 0.1.6: the match setup for a player who joins under
way; the host relays event sounds to the other players. - MJOLNIRHud 0.3.2: the scoreboard and kill feed for a player who joins
under way.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.