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MJOLNIR Code Mods mods-v0.14.1

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@github-actions github-actions released this 04 Oct 04:22
· 167 commits to main since this release
Immutable release. Only release title and notes can be modified.
a7d337a

A lobby that answers its buttons, and a reload that can't crash the host

The lobby keeps trying to connect its buttons, and reloading mods no longer crashes a game in progress.

Fixed

  • MJOLNIRLobby 0.7.1: the lobby's buttons are hooked up again if the
    first try at startup failed, and when the lobby opens. Before, one failure
    left the lobby on screen with buttons that did nothing until the game was
    restarted.
  • Reloading mods no longer crashes the game. MJOLNIRLobby,
    MJOLNIRLevelLoader and MJOLNIRBlamConsole each load a native DLL that
    hooks into the game. A UE4SS mod reload (Ctrl+R) unloaded those DLLs while
    the game still called their hooks, which crashed a host mid-match. The DLLs
    now stay loaded for the life of the game: MJOLNIRLobby 0.7.1,
    MJOLNIRLevelLoader 0.1.7 and MJOLNIRBlamConsole 0.2.1.
  • Watching for the lobby is now the first thing the mod sets up, so a problem
    elsewhere in its startup can't leave the lobby without it.

Notes

  • Most "the buttons do nothing" reports were UE4SS itself not starting on
    slower PCs, which launcher 0.10.2 fixes.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.