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MJOLNIR Code Mods mods-v0.15.0
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Classic maps: baked corners, moving machines, truer shadows
The level loader draws the 1.1.0 classic maps' new lighting: shadows stay out from under roofs, Infinity's beams fire, and a missing texture no longer blanks a material.
Added
- MJOLNIRLevelLoader 0.2.0: a level's lightmap shadow and sun levels
(lightmap_sun) keep player and vehicle shadows to ground that was in the
sun in Halo CE, so a Banshee on a base roof no longer shadows the room
below it. Pairs with the 1.1.0 map packs, which also bake soft corner
shading into every map. - Moving machines. Infinity's beam emitters fire again: a machine's moving
part is drawn by its material, and the loader widens the mesh's bounds so
the beam is not culled as it climbs into the sky.
Fixed
- A texture missing from a map pack costs that texture, not the whole
material. Infinity's rocks and leaves drew flat grey because two
multipurpose maps were missing from its pack; they now draw without them,
and without the chrome-like reflection a missing multipurpose map caused.
Notes
mjolnir_terrain_shadowsis a console command for comparing the terrain
shadow modes (on,off,lightmap,proxy,ao) while a converted
map is loaded.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.