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MJOLNIR Code Mods mods-v0.16.0

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@github-actions github-actions released this 05 Oct 13:29
· 129 commits to main since this release
Immutable release. Only release title and notes can be modified.
ace40f7

Host game settings, MAX PLAYERS, and a round clock

The host sets the rules in the lobby (score to win, time limit, respawn, shields, camo and more) and picks MAX PLAYERS, 2 to 16. The HUD shows a round clock.

Needs the CE runtime pack 1.2.0, which carries the new lobby screens.

Added

  • GAME SETTINGS (MJOLNIRLobby 0.8.0). The host's lobby has a new screen
    with Halo CE's game type options as rows of < value >: kills or captures
    to win, time limit, respawn time, suicide penalty, shields, invisible
    players, and grenades and powerups on the map. Only options seen working in
    game are offered. Changes are saved, shown on the lobby card for everyone,
    and sent to the fireteam with the lobby. A player who joins a match under
    way from FIND GAMES gets them from the hub listing, so they play by the
    host's rules too.
  • MAX PLAYERS (MJOLNIRLobby 0.8.0). A - number + row under
    PRIVATE/PUBLIC GAME sets the lobby size, from 2 to 16. The FIRETEAM panel
    and the hub listing follow it, and the choice is kept for the next lobby.
  • Round clock (MJOLNIRHud 0.5.0). With a time limit set, the time left
    counts down under TO WIN, and the score to win follows the host's setting.
  • The host's rules on every machine (MJOLNIRLevelLoader 0.3.0). Each
    player's level loader writes the host's settings into its copy of the game
    type before the match starts.
  • Rounds end on time. The Slayer and CTF game types now end the round
    when its time limit runs out. The engine counted the clock down but never
    stopped the round.

Changed

  • The lobby menu is tighter, so its nine rows clear the footer.

Fixed

  • Lobby updates are no longer lost when the host clicks quickly. PlayFab
    throttles lobby updates and dropped all but the first of a burst of size
    changes while reporting success. The lobby now gets the last value 1.5 s
    after the host stops, and resends it until it holds.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.