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MJOLNIR Code Mods mods-v0.22.0

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@github-actions github-actions released this 10 Oct 18:46
· 29 commits to main since this release
Immutable release. Only release title and notes can be modified.
3c2065f

Your hub name in game, and reporting players

Multiplayer shows each player's MJOLNIR hub name and Discord avatar, and you can report a player from the post-game screen.

Avatars, clickable post-game rows and the report panel need the CE runtime
1.7.0 from the hub. With an older runtime you get the hub names without the
pictures or the report button.

Added

  • Hub names and avatars in game (MJOLNIRHud 0.6.0, MJOLNIRLobby 0.12.0).
    Everyone who plays online signs the launcher in with Discord, so players
    now show as their hub account instead of their Steam or Xbox name. This
    applies to the scoreboard, the kill feed, the winner line, teammates'
    name tags, the FIRETEAM panel, the lobby's player list and the post-game
    standings. Avatars appear on the scoreboard, the lobby and the post-game
    screen.
    • Each player's game proves its account to the host through the hub, so
      nobody can pass themselves off as someone else.
    • A player without a linked account keeps their in-game name.
  • Report a player from the post-game screen. Select a player, pick a
    reason (cheating, betraying, harassment, griefing or AFK, quitting, an
    offensive name or avatar, other) and say what happened.
    • The vote on the next game pauses while you write, for up to 90 seconds.
    • Moderators review every report on the hub.
    • A player's profile shows how many reports they have, and nothing else
      about them.
  • Matchmaking bans. A player the moderators ban from matchmaking cannot
    host a public game or join one from FIND GAMES. A public game's host
    removes them when they join by invite. The game says why, and until when.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.