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Map sounds follow the volume settings
Sounds on converted and community maps (ambience, water, teleporters, the announcer) now follow the game's volume sliders.
Fixed
- Map sounds ignored the volume settings (MJOLNIRLevelLoader 0.6.1).
The ambience, sound scenery (water, teleporters, machinery) and announcer
on converted maps played at full volume whatever the Audio settings said,
even with All Sounds at 0. These sounds play through a different audio
system from the game's own, which the sliders do not reach. The loader
now reads the sliders and applies them itself. All Sounds scales
everything, Ambient Effects scales the ambience and sound scenery, and
Dialogue scales the announcer. A change made from the pause menu is
heard within half a second.
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