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MJOLNIR Code Mods mods-v0.23.2

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@github-actions github-actions released this 11 Oct 04:50
Immutable release. Only release title and notes can be modified.
b4cc6ab

Map sounds follow the volume settings

Sounds on converted and community maps (ambience, water, teleporters, the announcer) now follow the game's volume sliders.

Fixed

  • Map sounds ignored the volume settings (MJOLNIRLevelLoader 0.6.1).
    The ambience, sound scenery (water, teleporters, machinery) and announcer
    on converted maps played at full volume whatever the Audio settings said,
    even with All Sounds at 0. These sounds play through a different audio
    system from the game's own, which the sliders do not reach. The loader
    now reads the sliders and applies them itself. All Sounds scales
    everything, Ambient Effects scales the ambience and sound scenery, and
    Dialogue scales the announcer. A change made from the pause menu is
    heard within half a second.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.