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MJOLNIR Code Mods mods-v0.24.0

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@github-actions github-actions released this 17 Oct 20:25
· 73 commits to main since this release
Immutable release. Only release title and notes can be modified.
f4a80a7

Ten remastered maps

The level loader draws the ten remastered maps: real terrain and grass, the game's own rock and trees, a living ocean and rivers, and Halo CE's lamps lit by Unreal.

Added

  • Remastered maps (MJOLNIRLevelLoader 0.7.0). Ten maps now
    draw the way Campaign Evolved draws its own levels. The ground is an
    Unreal Engine landscape with the campaign's sand, earth and grass, and
    grass and pebbles grow across it in the wind. Cliffs are drawn in the
    game's own rock, with its stones set into the walls, and Halo CE's
    boulders and trees are swapped for the campaign's own.
  • Water that moves. Death Island and Yoyorast Island sit in a real
    ocean whose swell breaks on the beach. Timberland and Battle Creek get
    rivers that flow along their beds and over their falls.
  • Tyre tracks and footprints in the sand and snow of the remastered
    maps, as on the campaign's beaches.
  • Snow. Falling snow on Ice Fields and Sidewinder, kept out of tunnels
    and rooms.
  • Halo CE's lamps, lit by Unreal. The light fixtures CE placed on the
    remastered maps cast real light and shadow.

Fixed

  • Sunlight through inside corners. A thin sliver of sun no longer
    crawls along the corners where walls meet on converted maps.
  • Shadows on the ground no longer change shape as you walk across the
    new terrain.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.