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MJOLNIR Code Mods mods-v0.27.0

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@github-actions github-actions released this 18 Oct 03:36
· 20 commits to main since this release
Immutable release. Only release title and notes can be modified.
d40b619

Match chat

Multiplayer matches have text chat, with team chat, slash commands and hub avatars. Every line is kept for moderators, and public matches show their chat on the hub.

Added

  • Match chat (MJOLNIRHud 0.9.0). Press T for all chat, Y for
    team chat, or Home. Enter sends and Esc cancels. Lines appear
    above the kill feed with the sender's hub avatar and team colour, then fade
    after a few seconds. While you type, your player stands still.
  • Chat rules. The first time you open chat, it shows the rules and asks
    you to agree. Chat is recorded and logged to your player account, and
    public matches post their chat to the hub. Keep it civil.
  • Slash commands. Type / in chat to see the commands you can use, and
    Tab to complete one or a player's name.
    • Everyone: /help, /players, and /suicide to respawn when you're
      stuck.
    • The host: /kick, /ban, /unban and /slay, plus /tp and /bring
      to teleport (experimental).
  • Chat for moderators. The host keeps every line of a match, private
    matches included, and sends it to the hub (MJOLNIRLobby 0.13.3). A player
    report shows its match's chat to moderators. A public match's page on the
    hub shows its chat too.

Fixed

  • A host crash after a player left (MJOLNIRHud 0.8.1, in this release).
    The HUD read the team of a player's body after the game had freed it, which
    crashed the host on Blood Gulch about 45 seconds after a client left.
  • Kicking by name (MJOLNIRLobby 0.13.3). Kicking "Bob" no longer kicks
    "Bobby" when Bobby is listed first.

Notes

  • Chat needs CE runtime 1.11.0, which the launcher installs with the
    maps. Without it the HUD runs as before, with no chat.
  • The game's own chat key (Home) used Xbox party chat, which never connects
    in MJOLNIR games. That is why it never showed anything.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.