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MJOLNIR Code Mods mods-v0.27.0
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since this release
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release. Only release title and notes can be modified.
Match chat
Multiplayer matches have text chat, with team chat, slash commands and hub avatars. Every line is kept for moderators, and public matches show their chat on the hub.
Added
- Match chat (MJOLNIRHud 0.9.0). Press T for all chat, Y for
team chat, or Home. Enter sends and Esc cancels. Lines appear
above the kill feed with the sender's hub avatar and team colour, then fade
after a few seconds. While you type, your player stands still. - Chat rules. The first time you open chat, it shows the rules and asks
you to agree. Chat is recorded and logged to your player account, and
public matches post their chat to the hub. Keep it civil. - Slash commands. Type
/in chat to see the commands you can use, and
Tab to complete one or a player's name.- Everyone:
/help,/players, and/suicideto respawn when you're
stuck. - The host:
/kick,/ban,/unbanand/slay, plus/tpand/bring
to teleport (experimental).
- Everyone:
- Chat for moderators. The host keeps every line of a match, private
matches included, and sends it to the hub (MJOLNIRLobby 0.13.3). A player
report shows its match's chat to moderators. A public match's page on the
hub shows its chat too.
Fixed
- A host crash after a player left (MJOLNIRHud 0.8.1, in this release).
The HUD read the team of a player's body after the game had freed it, which
crashed the host on Blood Gulch about 45 seconds after a client left. - Kicking by name (MJOLNIRLobby 0.13.3). Kicking "Bob" no longer kicks
"Bobby" when Bobby is listed first.
Notes
- Chat needs CE runtime 1.11.0, which the launcher installs with the
maps. Without it the HUD runs as before, with no chat. - The game's own chat key (Home) used Xbox party chat, which never connects
in MJOLNIR games. That is why it never showed anything.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.