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MJOLNIR Code Mods mods-v0.28.0

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@github-actions github-actions released this 18 Oct 06:18
· 4 commits to main since this release
Immutable release. Only release title and notes can be modified.
9bc512b

Faster foliage and /bench

Grass that was drawn across the whole map now culls, Low and Medium foliage drop the grass's wind, and /bench measures what a map's foliage costs on your PC and sends it to the MJOLNIR team.

Added

  • /bench (MJOLNIRHud 0.10.0). Type /bench in match chat, stay put
    somewhere safe for about a minute, and the game times the map with and
    without its foliage, its shadows and its wind at your camera. The result
    shows in your chat and goes to the MJOLNIR team with your resolution,
    quality settings and GPU, so we can see how the remastered maps run on
    real hardware. It needs the launcher signed in to the hub, and it waits
    until you have been on the map for two minutes, while it is still loading
    in.
  • mjolnir_bench in the console does the same without sending, or A/Bs
    any console variable: mjolnir_bench r.Shadow.Virtual.Enable 0. Results
    go to bench.log in the MJOLNIRHud folder.
  • Settings in the hitch log. Each map's heading in hitches.log now says
    the resolution drawn, window mode, every quality level, the GPU and the CPU.

Fixed

  • Grass drawn across the whole map (MJOLNIRLevelLoader 0.7.2). Some
    bands of grass never culled at any distance: on Death Island, 51,000 clumps
    of the heaviest grass. Lower foliage quality made it worse. Every band now
    stops at its distance.
  • A loop that cost 12 ms a second on maps with water dry zones
    (MJOLNIRLevelLoader 0.7.2). It looked up an engine object ten times a
    second.

Changed

  • No grass wind at Low and Medium foliage quality (MJOLNIRLevelLoader
    0.7.2). Swaying grass was half of the grass's cost on the GPU. High and
    Epic still sway.
  • MJOLNIRLobby 0.13.4 sends /bench results to the hub.

Notes

  • Foliage is about a fifth of the frame on Death Island, even on an RTX 5090
    (68 fps at 4K, Epic). If the remastered maps run slow for you, set
    Foliage to Medium or Low in Video settings.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.