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MJOLNIR Code Mods mods-v0.29.0

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@github-actions github-actions released this 18 Oct 07:02
· 9 commits to main since this release
Immutable release. Only release title and notes can be modified.
5449ca9

/bench shows where the frame goes

/bench now says whether your game thread, render thread or GPU is holding the frame back, and where you were standing, so the MJOLNIR team can tell what to optimize for your hardware.

Changed

  • /bench measures where each frame's time goes (MJOLNIRHud 0.11.0).
    Each part of the bench (with foliage, without it, without its shadows, without its
    wind) now records the game thread, render thread and GPU times that stat unit shows. A saving on the GPU does nothing while your CPU is the slow
    part, so this tells us which part a fix has to target. Your chat
    shows the split for your normal frame.
  • /bench sends the camera's position. Two benches on one map can read
    very differently depending on where you stand. The report now says where
    that was.
  • mjolnir_bench prints the same split on every row of bench.log.

Notes

  • The split comes from a small native file in the MJOLNIRHud folder,
    native\mjolnir_frame_times.dll. If a game update moves what it reads, the
    bench still runs and just leaves the split out.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.