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MJOLNIR Code Mods mods-v0.30.0

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@github-actions github-actions released this 18 Oct 17:22
· 5 commits to main since this release
Immutable release. Only release title and notes can be modified.
a0cb177

Smoother frames on the classic maps

The occasional stutter on the classic maps, a frame of 50 to 200 ms every minute or two even standing still, is gone. It came from MJOLNIR's own scripts cleaning up their memory, not from the maps.

Fixed

  • Stutters while standing still (MJOLNIRLevelLoader 0.7.3). Every
    minute or two the level script's memory cleanup ran in one go and held a
    frame for 30 to 200 ms. The cleanup now runs a little at a time, and the
    script makes far less to clean up. The flashing beacon lights on Death
    Island alone made about 200 KB of it a second, and every rock placed on
    the cliffs left a little behind that was never freed. On Death Island no
    script now holds a frame for more than 3 ms, and the worst frame in a
    five-minute test was 17 ms.
  • A short HUD hitch every 15 seconds (MJOLNIRHud 0.11.1). The kill feed
    and scoreboard script's own cleanup held a frame for 4 to 9 ms. It now
    holds one for at most 2 ms.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.