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Smoother frames on the classic maps
The occasional stutter on the classic maps, a frame of 50 to 200 ms every minute or two even standing still, is gone. It came from MJOLNIR's own scripts cleaning up their memory, not from the maps.
Fixed
- Stutters while standing still (MJOLNIRLevelLoader 0.7.3). Every
minute or two the level script's memory cleanup ran in one go and held a
frame for 30 to 200 ms. The cleanup now runs a little at a time, and the
script makes far less to clean up. The flashing beacon lights on Death
Island alone made about 200 KB of it a second, and every rock placed on
the cliffs left a little behind that was never freed. On Death Island no
script now holds a frame for more than 3 ms, and the worst frame in a
five-minute test was 17 ms. - A short HUD hitch every 15 seconds (MJOLNIRHud 0.11.1). The kill feed
and scoreboard script's own cleanup held a frame for 4 to 9 ms. It now
holds one for at most 2 ms.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.