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MJOLNIR Code Mods mods-v0.32.0
Team Slayer, CTF in team colours, and Halo 2 maps in the map list
Team Slayer, CTF flags and armour in team colours with CE's own waving flag cloth, and a map list with every hub map, Halo 2 included.
Added
-
Every map in SELECT MAP (MJOLNIRLobby 0.14.1). The host's map list
now holds up to 80 maps: the installed ones, then the hub's maps this PC
doesn't have, marked DOWNLOAD. Pick one and SELECT opens the download
screen; once it installs, it is picked and ready to host. -
Filters for the map list (MJOLNIRLobby 0.14.1). Chips above the list
narrow it by game (Halo CE or Halo 2), by source (official or community)
and to installed maps only, with a count of the maps shown. -
Halo 2 maps' moving parts (MJOLNIRLevelLoader 0.9.0). Turning parts
such as Zanzibar's wheel, Ascension's antennas and Foundation's fans ride
the simulation's own machines, so their collision turns with them; their
see-through parts follow the same machine, and their sounds play as they
turn. -
Team Slayer (MJOLNIRLobby 0.14.1, MJOLNIRHud 0.11.4). Red against
Blue on every map that offers Slayer: an enemy kill scores 1 for your
team, a teammate kill takes 1 away and shows BETRAYAL, and the first team
to the kill limit wins. -
CE's own flag cloth (MJOLNIRLevelLoader 0.9.0). CTF flags carry Halo
CE's red cobra and blue eagle banners, waving on the pole and streaming
out behind whoever carries them, instead of a bare pole.
Changed
- The lobby's no-maps hints (MJOLNIRLobby 0.14.1) send you to the
launcher's Multiplayer page to install maps. - Every Spartan wears Mk V in team games (MJOLNIRLevelLoader 0.9.0). In
CTF and Team Slayer the game itself dresses every player in Mk V Classic,
whatever armour or coating they picked, so the team colour shows on all
of them; Slayer keeps everyone's own armour. - CTF needs CE runtime 1.13.0 (MJOLNIRLobby 0.14.1). The lobby offers
CTF only when the runtime's blue flag is installed: install or update
multiplayer in the launcher.
Fixed
- CTF flags kept their colours (MJOLNIRLevelLoader 0.9.0). A flag no
longer turns the other team's colour when it is dropped near a stand,
when both flags move at once, or on a client; each flag's colour now comes
from the game itself. - Custom armour showed its own colours in team games
(MJOLNIRLevelLoader 0.9.0): plates, helmets and coatings stayed on top of
the team colour. - The dropped-flag reset and the health-pack respawn took 15 seconds
instead of 30: game types are now written at the game's 60 ticks a
second.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.