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MJOLNIR Code Mods mods-v0.34.0
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Forge
FORGE is a new game type: become the Monitor and pick up, move and delete a map's objects, with Halo Reach's own Forge engine and a HUD of its own.
Added
- Forge (MJOLNIRForge 0.1.0, new). Halo Reach's Forge engine is still
inside the game, and MJOLNIR now switches it on. Host a map from
MULTIPLAYER and pick FORGE as the game type. Press B to become the
Monitor and fly around the map. V picks up what the cursor is on and
drops it again, Page Up and Page Down push a held object out or
pull it in, and Delete removes it. Every edit goes through the game's
own Forge engine. A HUD shows what you aim at or hold (with the game's own
picture for weapons), how far out it is, and every key, dimmed when it
does nothing right now. The keys are ones the game leaves free, and a
keys.txtin the mod's folder changes them. Seedocs/forge.md. - FORGE in the lobby (MJOLNIRLobby 0.15.1). The game type is offered on
every map once MJOLNIRForge and CE runtime 1.14.0 are installed. For now it
is for the host alone: it does not start with fireteam members in the
lobby, and it is never listed publicly.
Changed
- MJOLNIRLevelLoader 0.9.1 starts a FORGE game under the Forge engine.
- MJOLNIRHud 0.11.5 hides the score bar in a FORGE game, which keeps no
score.
Needs
- CE runtime 1.14.0 (the Monitor fix and the Forge HUD), published on the
hub with this release.
Not yet
- Placing new objects: duplicate (N) needs a Forge palette, which the
converted maps do not have yet. - Saving a layout, and Forge with your fireteam.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.