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MJOLNIR Code Mods mods-v0.34.0

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@github-actions github-actions released this 24 Oct 10:36
· 60 commits to main since this release
Immutable release. Only release title and notes can be modified.
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Forge

FORGE is a new game type: become the Monitor and pick up, move and delete a map's objects, with Halo Reach's own Forge engine and a HUD of its own.

Added

  • Forge (MJOLNIRForge 0.1.0, new). Halo Reach's Forge engine is still
    inside the game, and MJOLNIR now switches it on. Host a map from
    MULTIPLAYER and pick FORGE as the game type. Press B to become the
    Monitor and fly around the map. V picks up what the cursor is on and
    drops it again, Page Up and Page Down push a held object out or
    pull it in, and Delete removes it. Every edit goes through the game's
    own Forge engine. A HUD shows what you aim at or hold (with the game's own
    picture for weapons), how far out it is, and every key, dimmed when it
    does nothing right now. The keys are ones the game leaves free, and a
    keys.txt in the mod's folder changes them. See docs/forge.md.
  • FORGE in the lobby (MJOLNIRLobby 0.15.1). The game type is offered on
    every map once MJOLNIRForge and CE runtime 1.14.0 are installed. For now it
    is for the host alone: it does not start with fireteam members in the
    lobby, and it is never listed publicly.

Changed

  • MJOLNIRLevelLoader 0.9.1 starts a FORGE game under the Forge engine.
  • MJOLNIRHud 0.11.5 hides the score bar in a FORGE game, which keeps no
    score.

Needs

  • CE runtime 1.14.0 (the Monitor fix and the Forge HUD), published on the
    hub with this release.

Not yet

  • Placing new objects: duplicate (N) needs a Forge palette, which the
    converted maps do not have yet.
  • Saving a layout, and Forge with your fireteam.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.