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MJOLNIR Code Mods mods-v0.35.0
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58 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
Choose game types from their own screen
Browse your map's supported game types with icons and descriptions, see the chosen icon in the lobby, and place objects from Forge's palette.
Added
- Game type picker (MJOLNIRLobby 0.16.0). GAME TYPE opens a dedicated
screen showing the modes available for your map, with matching icons,
descriptions and team formats. Preview a mode, then SELECT to apply it.
BACK, Escape or controller B keeps your current choice. - Game type icons in the lobby. The selected mode's icon appears beside
its name and changes with your selection. - Forge palette (MJOLNIRForge 0.2.0). Use the arrow keys to browse the
map's weapons, vehicles, equipment and scenery; Insert places the selected
object at the cursor, ready to move. N duplicates the target. The Forge
HUD shows the category and available objects. Older maps offer the kinds
already in their palettes; newly baked maps can include the full arsenal.
Needs
- Update the CE runtime to 1.15.0 for the game type screen, lobby icons
and Forge palette panel. With an older runtime, GAME TYPE opens the map
picker and Forge names the selected palette object in a text note. - Forge remains solo, and edits last until the game ends.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.