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MJOLNIR Code Mods mods-v0.36.0
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release. Only release title and notes can be modified.
Share your game and public invites on Discord
Show your map, game type and observed kills and deaths as MJOLNIR Core on Discord, with Join Game for public sessions that have room.
Added
- Discord Rich Presence (MJOLNIRLobby 0.17.0 and MJOLNIRHud 0.12.0).
Discord shows the current map, game type, observed local kills and deaths,
and time in the session. Menus and post-game states clear old match stats. - Join Game for public sessions. Public sessions with room can show a
join action on the host's and participants' profiles. Joining uses the
existing MJOLNIR sign-in and map checks. Private, full, offline, stale,
and non-joinable sessions do not advertise a join action. - Presence reconnects when Discord restarts. To disable it locally, create
MJOLNIRLobby/native/discord_disabled.txt; remove that file to enable it.
Changed
- Use launcher 0.18.0 for Discord invites that need to start the game.
Keep Discord desktop open with activity sharing enabled. No Discord SDK
download or additional runtime DLL is required.
Known issues
- Joining from another Discord account has not yet been verified end to end.
Local presence and automated public-session and invite tests pass. - Kills and deaths count events observed during your local session; joining
late cannot reconstruct earlier events. - Make a solo session public before starting its match. A private solo
match that has already gone offline needs a fresh online session to be
joinable.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.