MJOLNIR Code Mods mods-v0.4.0
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166 commits
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since this release
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release. Only release title and notes can be modified.
Four new mods, and missions launch the way the game launches them
CTF, an eight-player co-op experiment, custom-world tooling and the debug map menu join the set, and Multiplayer gains safe mission launching.
Added
- MJOLNIRCTF — installs a Capture the Flag game mode into the game's own
Experience framework at runtime and lays out a two-base arena inside a custom
world.mjolnir_ctf_experience,mjolnir_ctf_arena,mjolnir_ctf_status,
mjolnir_ctf_reset. - MJOLNIRCoop8 — raises every client-reachable co-op player limit toward
eight and reports, by name, which layer refuses the extra players.
mjolnir_coop8_status,mjolnir_coop8_raise,mjolnir_coop8_ui,
mjolnir_coop8_watch. - MJOLNIRWorldBuilder — furnishes a custom world at runtime with the
lighting and floor geometry its cooked package cannot carry.
mjolnir_world_probe,mjolnir_world_build,mjolnir_world_light,
mjolnir_world_floor. - MJOLNIRMapMenu — reveals the debug map menu the game already ships
(main menu → Test options → Debug Level Select) and puts custom worlds on
its map select pages.mjolnir_menu_debug,mjolnir_menu_open,
mjolnir_menu_add,mjolnir_menu_list. - MJOLNIRMultiplayer 0.2.0 adds
mjolnir_mission <scenario>, which
launches campaign missions through the same campaign-flow call the game's
own debug menu uses — it validates the target instead of crashing the way
opendoes — andmjolnir_debug_uito toggle that hidden menu from the
console.
Fixed
- MJOLNIRCore 1.0.2 and MJOLNIRConsoleEnabler 1.0.1 no longer resolve
class default objects where a live instance was wanted. The console
enabler previously could retry forever without ever attaching the
developer console; it now attaches on the first try. - MJOLNIRMultiplayer commands read their arguments correctly.
mjolnir_travel,mjolnir_listenandmjolnir_kickwere reading the
wrong argument slot, so every invocation saw an empty string and blamed
the user.mjolnir_kickalso now states the engine-level limitation it
runs into instead of pretending to succeed.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.