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MJOLNIR Code Mods mods-v0.4.0

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@github-actions github-actions released this 08 Aug 08:56
· 166 commits to main since this release
Immutable release. Only release title and notes can be modified.
6e7c353

Four new mods, and missions launch the way the game launches them

CTF, an eight-player co-op experiment, custom-world tooling and the debug map menu join the set, and Multiplayer gains safe mission launching.

Added

  • MJOLNIRCTF — installs a Capture the Flag game mode into the game's own
    Experience framework at runtime and lays out a two-base arena inside a custom
    world. mjolnir_ctf_experience, mjolnir_ctf_arena, mjolnir_ctf_status,
    mjolnir_ctf_reset.
  • MJOLNIRCoop8 — raises every client-reachable co-op player limit toward
    eight and reports, by name, which layer refuses the extra players.
    mjolnir_coop8_status, mjolnir_coop8_raise, mjolnir_coop8_ui,
    mjolnir_coop8_watch.
  • MJOLNIRWorldBuilder — furnishes a custom world at runtime with the
    lighting and floor geometry its cooked package cannot carry.
    mjolnir_world_probe, mjolnir_world_build, mjolnir_world_light,
    mjolnir_world_floor.
  • MJOLNIRMapMenu — reveals the debug map menu the game already ships
    (main menu → Test options → Debug Level Select) and puts custom worlds on
    its map select pages. mjolnir_menu_debug, mjolnir_menu_open,
    mjolnir_menu_add, mjolnir_menu_list.
  • MJOLNIRMultiplayer 0.2.0 adds mjolnir_mission <scenario>, which
    launches campaign missions through the same campaign-flow call the game's
    own debug menu uses — it validates the target instead of crashing the way
    open does — and mjolnir_debug_ui to toggle that hidden menu from the
    console.

Fixed

  • MJOLNIRCore 1.0.2 and MJOLNIRConsoleEnabler 1.0.1 no longer resolve
    class default objects where a live instance was wanted. The console
    enabler previously could retry forever without ever attaching the
    developer console; it now attaches on the first try.
  • MJOLNIRMultiplayer commands read their arguments correctly.
    mjolnir_travel, mjolnir_listen and mjolnir_kick were reading the
    wrong argument slot, so every invocation saw an empty string and blamed
    the user. mjolnir_kick also now states the engine-level limitation it
    runs into instead of pretending to succeed.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.