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MJOLNIR Code Mods mods-v0.7.0

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@github-actions github-actions released this 02 Oct 06:35
· 306 commits to main since this release
Immutable release. Only release title and notes can be modified.
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Classic Halo CE multiplayer, in alpha

A MULTIPLAYER menu, the classic CE maps with Slayer and CTF for your fireteam, and a multiplayer HUD with a kill feed and a Tab scoreboard. Alpha.

The nineteen original Halo: Combat Evolved multiplayer maps, rebuilt for Halo
Campaign Evolved, can now be played with your fireteam. The maps themselves
come from the hub: install them from the launcher's Multiplayer page. This
set holds the code that starts them and the screens you play them from.

This is an alpha. Expect rough edges, and tell us what breaks.

Added

  • MJOLNIRLobby 0.1.0 adds MULTIPLAYER to the main menu. Pick a map and
    a game type, invite friends from your fireteam, and start. The lobby and map
    select are screens of our own, cooked into the game rather than painted over
    its menus.
  • MJOLNIRLevelLoader 0.1.0 starts a converted map under the game's
    multiplayer rules engine, dresses it with its terrain, sky and lights, and
    brings friends who join into the same map and game type. It also places the
    CTF flags and health packs and plays the announcer.
  • MJOLNIRHud 0.1.0 draws the multiplayer HUD: a kill feed with the weapon
    used, the respawn countdown, a scoreboard on Tab (the back button on a
    controller), and name tags over teammates in team games only.

Changed

  • MJOLNIRConsoleEnabler 1.1.0 opens the console on the tilde key. Tab is
    the scoreboard now.
  • MJOLNIRBridge 0.1.1, MJOLNIRMapMenu 0.1.1, MJOLNIRMultiplayer 0.2.1 and
    MJOLNIRWorldBuilder 0.1.1 carry small fixes from the same work.

Known issues

  • Fireteams are limited to four players for now. Raising the cap is next.
  • At the end of a game everyone returns to the main menu. A post-game screen
    with a vote for the next map is planned.
  • Finding public games from inside the game is not there yet. Invite friends
    through your fireteam, or see live games on mjolnircore.com/games.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.