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MJOLNIR Code Mods mods-v0.8.0
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Team scores on the HUD
Multiplayer gets a live score strip and a scoreboard split into Red and Blue teams in Capture the Flag, and the lobby and map screens are tidied up.
Added
- MJOLNIRHud 0.2.0 shows a score strip at the top of the screen: Red
and Blue totals in team games, your score against the leader's in free
for all, with the score to win. It hides while the full scoreboard is
open. - The Tab scoreboard splits team games into Red and Blue sections with
team totals, holds up to 16 players, and lists players still waiting for
a team under "Awaiting assignment". A gold YOU marks your own row. - The HUD is ready for Team Slayer, which maps don't offer yet: it scores
each kill for the killer's team, and points stay with the team that earned
them when a player switches sides or leaves.
Changed
- MJOLNIRLobby 0.1.1 refines the multiplayer lobby and map select
screens. - MJOLNIRLevelLoader 0.1.2 will colour Spartans' armour by team in
Team Slayer too, as it does in Capture the Flag.
Update the CE runtime from the launcher's Multiplayer page too: the new
scoreboard needs the runtime pack's updated screens (1.0.2).
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.