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MJOLNIR Code Mods mods-v0.8.0

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@github-actions github-actions released this 02 Oct 16:38
· 286 commits to main since this release
Immutable release. Only release title and notes can be modified.
5f36925

Team scores on the HUD

Multiplayer gets a live score strip and a scoreboard split into Red and Blue teams in Capture the Flag, and the lobby and map screens are tidied up.

Added

  • MJOLNIRHud 0.2.0 shows a score strip at the top of the screen: Red
    and Blue totals in team games, your score against the leader's in free
    for all, with the score to win. It hides while the full scoreboard is
    open.
  • The Tab scoreboard splits team games into Red and Blue sections with
    team totals, holds up to 16 players, and lists players still waiting for
    a team under "Awaiting assignment". A gold YOU marks your own row.
  • The HUD is ready for Team Slayer, which maps don't offer yet: it scores
    each kill for the killer's team, and points stay with the team that earned
    them when a player switches sides or leaves.

Changed

  • MJOLNIRLobby 0.1.1 refines the multiplayer lobby and map select
    screens.
  • MJOLNIRLevelLoader 0.1.2 will colour Spartans' armour by team in
    Team Slayer too, as it does in Capture the Flag.

Update the CE runtime from the launcher's Multiplayer page too: the new
scoreboard needs the runtime pack's updated screens (1.0.2).

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.