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v0.11.0 — the realism pass

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@devnullnoop devnullnoop released this 17 Sep 23:52
· 3 commits to main since this release

The realism pass. The world stops cheating when you look closely — or fly far,
or stay out after dark.

Highlights

  • A landing light. L (or right shoulder). A real nose searchlight that
    slews to keep its pool ahead of you on approach — steep in the hover,
    shallow on final — with a lens glint, a HUD annunciator, and rain that
    flares inside the beam.
  • Breaking surf on every shore. Swell lines steepen and dump white water
    as they shoal, building with the weather. Lakes stay glass; rivers stay
    rivers.
  • Fire that survives a close look. Up close, flames writhe and tear
    instead of reading as sprite tongues; the far look you know is untouched.
    Embers now arc and rain down glowing.
  • A high tactical view. V (or D-pad down): ~45° down on the aircraft so
    bucket, ground, and fire share one frame — and the bucket HUD line now
    reminds you of the views while the bucket is on the hook.
  • The world holds together in motion. Weather cells, cloud shadows, smoke
    columns, burn scars and every ground pattern stay put as you cross the big
    island; cloud shadows drift at the wind forever instead of accelerating; a
    storm sea is finally rougher than a calm one, and the sea drifts downwind.
  • Dusk behaves. The setting sun hands off to the moon instead of sweeping
    across the sky; distant rain shafts survive climbing into the cloud deck;
    flying inside cloud actually murks. Roads carry real dashes; about a fifth
    of houses stay dark at night.

Full details in the
CHANGELOG.

Installing on macOS: the app is not notarized. Double-click, choose Done,
then System Settings → Privacy & Security → "Open Anyway".