Dewral Map Editor — First Public Release
The first public release of Dewral Map Editor (DME), a modern Qt 6/QML map editor for OpenTibia OTBM maps.
Highlights
- Support for Tibia client profiles from 7.60 through 10.98+
- Custom client profiles with separate asset directories
- Modern GitHub-inspired interface and Tibia-inspired Classic UI
- High-performance OpenGL map renderer
- Terrain, doodad, item, creature, house, and custom palettes
- Ground, border, wall, doodad, zone, spawn, creature, house, and town tools
- Brush Editor for creating and managing custom brushes
- Multi-floor selection and moving items between floors
- Cut, copy, paste, undo, redo, search, and item replacement
- Optional lighting and item animation previews
- Maps can be opened without house or spawn sidecar files
- Experimental in-game preview mode
Downloads
DewralMapEditor-windows-x64.zip
Ready-to-run Windows version. Extract the complete archive and run DME.exe.
Qt Creator, Qt SDK, and a compiler are not required.
DewralMapEditor-source.zip
Complete source package for developers. It contains the CMake configuration, vcpkg manifest, source code, built-in editor data, and release scripts. Executables, Qt DLLs, build output, and Tibia client assets are not included.
Client files
DME does not distribute copyrighted Tibia client assets. To use the editor, select a directory containing your own:
Tibia.datTibia.spritems.otb
Always extract the complete Windows archive. Do not run or distribute DME.exe separately from its accompanying Qt runtime and QML directories.
Building from source
On Windows, clone or extract the source package and run:
build-release.batThe first vcpkg build downloads and compiles Qt, so it may take considerable time and disk space.
License
Dewral Map Editor is open-source software licensed under the GNU Affero General Public License v3.0.
See NOTICE for third-party attribution. Tibia is a trademark of CipSoft GmbH. Tibia client files and artwork are not included in this release.